QuadTo() public method

public QuadTo ( SKPoint point0, SKPoint point1 ) : void
point0 SKPoint
point1 SKPoint
return void
Esempio n. 1
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        /// <inheritdoc/>
        public override void Draw(object dc, XQuadraticBezier quadraticBezier, double dx, double dy, ImmutableArray<XProperty> db, XRecord r)
        {
            var canvas = dc as SKCanvas;

            using (SKPaint brush = ToSKPaintBrush(quadraticBezier.Style.Fill))
            using (SKPaint pen = ToSKPaintPen(quadraticBezier.Style, _scaleToPage, _sourceDpi, _targetDpi))
            using (var path = new SKPath())
            {
                path.MoveTo(
                    _scaleToPage(quadraticBezier.Point1.X + dx),
                    _scaleToPage(quadraticBezier.Point1.Y + dy));
                path.QuadTo(
                    _scaleToPage(quadraticBezier.Point2.X + dx),
                    _scaleToPage(quadraticBezier.Point2.Y + dy),
                    _scaleToPage(quadraticBezier.Point3.X + dx),
                    _scaleToPage(quadraticBezier.Point3.Y + dy));
                DrawPathInternal(canvas, brush, pen, quadraticBezier.IsStroked, quadraticBezier.IsFilled, path);
            }
        }
Esempio n. 2
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="xpg"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <param name="scale"></param>
        /// <returns></returns>
        public static SKPath ToSKPath(this XPathGeometry xpg, double dx, double dy, Func<double, float> scale)
        {
            var path = new SKPath();
            path.FillType = xpg.FillRule == XFillRule.EvenOdd ? SKPathFillType.EvenOdd : SKPathFillType.Winding;

            foreach (var xpf in xpg.Figures)
            {
                var previous = default(XPoint);

                // Begin new figure.
                path.MoveTo(
                    scale(xpf.StartPoint.X + dx),
                    scale(xpf.StartPoint.Y + dy));

                previous = xpf.StartPoint;

                foreach (var segment in xpf.Segments)
                {
                    if (segment is XArcSegment)
                    {
                        var arcSegment = segment as XArcSegment;
                        path.ArcTo(
                            scale(arcSegment.Size.Width),
                            scale(arcSegment.Size.Height), 
                            (float)arcSegment.RotationAngle, 
                            arcSegment.IsLargeArc ? SKPathArcSize.Large : SKPathArcSize.Small,
                            arcSegment.SweepDirection == XSweepDirection.Clockwise ? SKPathDirection.Clockwise : SKPathDirection.CounterClockwise,
                            scale(arcSegment.Point.X + dx),
                            scale(arcSegment.Point.Y + dy));

                        previous = arcSegment.Point;
                    }
                    else if (segment is XCubicBezierSegment)
                    {
                        var cubicBezierSegment = segment as XCubicBezierSegment;
                        path.CubicTo(
                            scale(cubicBezierSegment.Point1.X + dx),
                            scale(cubicBezierSegment.Point1.Y + dy),
                            scale(cubicBezierSegment.Point2.X + dx),
                            scale(cubicBezierSegment.Point2.Y + dy),
                            scale(cubicBezierSegment.Point3.X + dx),
                            scale(cubicBezierSegment.Point3.Y + dy));

                        previous = cubicBezierSegment.Point3;
                    }
                    else if (segment is XLineSegment)
                    {
                        var lineSegment = segment as XLineSegment;
                        path.LineTo(
                            scale(lineSegment.Point.X + dx),
                            scale(lineSegment.Point.Y + dy));

                        previous = lineSegment.Point;
                    }
                    else if (segment is XPolyCubicBezierSegment)
                    {
                        var polyCubicBezierSegment = segment as XPolyCubicBezierSegment;
                        if (polyCubicBezierSegment.Points.Length >= 3)
                        {
                            path.CubicTo(
                                scale(polyCubicBezierSegment.Points[0].X + dx),
                                scale(polyCubicBezierSegment.Points[0].Y + dy),
                                scale(polyCubicBezierSegment.Points[1].X + dx),
                                scale(polyCubicBezierSegment.Points[1].Y + dy),
                                scale(polyCubicBezierSegment.Points[2].X + dx),
                                scale(polyCubicBezierSegment.Points[2].Y + dy));

                            previous = polyCubicBezierSegment.Points[2];
                        }

                        if (polyCubicBezierSegment.Points.Length > 3
                            && polyCubicBezierSegment.Points.Length % 3 == 0)
                        {
                            for (int i = 3; i < polyCubicBezierSegment.Points.Length; i += 3)
                            {
                                path.CubicTo(
                                    scale(polyCubicBezierSegment.Points[i].X + dx),
                                    scale(polyCubicBezierSegment.Points[i].Y + dy),
                                    scale(polyCubicBezierSegment.Points[i + 1].X + dx),
                                    scale(polyCubicBezierSegment.Points[i + 1].Y + dy),
                                    scale(polyCubicBezierSegment.Points[i + 2].X + dx),
                                    scale(polyCubicBezierSegment.Points[i + 2].Y + dy));

                                previous = polyCubicBezierSegment.Points[i + 2];
                            }
                        }
                    }
                    else if (segment is XPolyLineSegment)
                    {
                        var polyLineSegment = segment as XPolyLineSegment;
                        if (polyLineSegment.Points.Length >= 1)
                        {
                            path.LineTo(
                                scale(polyLineSegment.Points[0].X + dx),
                                scale(polyLineSegment.Points[0].Y + dy));

                            previous = polyLineSegment.Points[0];
                        }

                        if (polyLineSegment.Points.Length > 1)
                        {
                            for (int i = 1; i < polyLineSegment.Points.Length; i++)
                            {
                                path.LineTo(
                                    scale(polyLineSegment.Points[i].X + dx),
                                    scale(polyLineSegment.Points[i].Y + dy));

                                previous = polyLineSegment.Points[i];
                            }
                        }
                    }
                    else if (segment is XPolyQuadraticBezierSegment)
                    {
                        var polyQuadraticSegment = segment as XPolyQuadraticBezierSegment;
                        if (polyQuadraticSegment.Points.Length >= 2)
                        {
                            path.QuadTo(
                                scale(polyQuadraticSegment.Points[0].X + dx),
                                scale(polyQuadraticSegment.Points[0].Y + dy),
                                scale(polyQuadraticSegment.Points[1].X + dx),
                                scale(polyQuadraticSegment.Points[1].Y + dy));

                            previous = polyQuadraticSegment.Points[1];
                        }

                        if (polyQuadraticSegment.Points.Length > 2
                            && polyQuadraticSegment.Points.Length % 2 == 0)
                        {
                            for (int i = 3; i < polyQuadraticSegment.Points.Length; i += 3)
                            {
                                path.QuadTo(
                                    scale(polyQuadraticSegment.Points[i].X + dx),
                                    scale(polyQuadraticSegment.Points[i].Y + dy),
                                    scale(polyQuadraticSegment.Points[i + 1].X + dx),
                                    scale(polyQuadraticSegment.Points[i + 1].Y + dy));

                                previous = polyQuadraticSegment.Points[i + 1];
                            }
                        }
                    }
                    else if (segment is XQuadraticBezierSegment)
                    {
                        var quadraticBezierSegment = segment as XQuadraticBezierSegment;
                        path.QuadTo(
                            scale(quadraticBezierSegment.Point1.X + dx),
                            scale(quadraticBezierSegment.Point1.Y + dy),
                            scale(quadraticBezierSegment.Point2.X + dx),
                            scale(quadraticBezierSegment.Point2.Y + dy));

                        previous = quadraticBezierSegment.Point2;
                    }
                    else
                    {
                        throw new NotSupportedException("Not supported segment type: " + segment.GetType());
                    }
                }

                if (xpf.IsClosed)
                {
                    path.Close();
                }
            }

            return path;
        }