RotateDegrees() public method

public RotateDegrees ( float degrees ) : void
degrees float
return void
Esempio n. 1
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        public static void RenderTexture(SKCanvas canvas, SKBitmap bitmap, float x, float y, float orientation = 0,
            float offsetX = 0, float offsetY = 0,
            LabelStyle.HorizontalAlignmentEnum horizontalAlignment = LabelStyle.HorizontalAlignmentEnum.Center,
            LabelStyle.VerticalAlignmentEnum verticalAlignment = LabelStyle.VerticalAlignmentEnum.Center,
            float opacity = 1f,
            float scale = 1f)
        {
            canvas.Save();

            canvas.Translate(x, y);
            canvas.RotateDegrees(orientation, 0, 0); // todo: or degrees?
            canvas.Scale(scale, scale);

            x = offsetX + DetermineHorizontalAlignmentCorrection(horizontalAlignment, bitmap.Width);
            y = -offsetY + DetermineVerticalAlignmentCorrection(verticalAlignment, bitmap.Height);

            var halfWidth = bitmap.Width/2;
            var halfHeight = bitmap.Height/2;

            var rect = new SKRect(x - halfWidth, y - halfHeight, x + halfWidth, y + halfHeight);

            RenderTexture(canvas, bitmap, rect, opacity);

            canvas.Restore();
        }
Esempio n. 2
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        // ExStart:RenderShapeToGraphics
        public static string RenderShapeToGraphics(string dataDir, Shape shape)
        {
            ShapeRenderer r = shape.GetShapeRenderer();

            // Find the size that the shape will be rendered to at the specified scale and resolution.
            Size shapeSizeInPixels = r.GetSizeInPixels(1.0f, 96.0f);

            // Rotating the shape may result in clipping as the image canvas is too small. Find the longest side
            // And make sure that the graphics canvas is large enough to compensate for this.
            int maxSide = System.Math.Max(shapeSizeInPixels.Width, shapeSizeInPixels.Height);

            using (SkiaSharp.SKBitmap bitmap = new SkiaSharp.SKBitmap((int)(maxSide * 1.25), (int)(maxSide * 1.25)))
            {
                // Rendering to a graphics object means we can specify settings and transformations to be applied to
                // The shape that is rendered. In our case we will rotate the rendered shape.
                using (SkiaSharp.SKCanvas gr = new SkiaSharp.SKCanvas(bitmap))
                {
                    // Clear the shape with the background color of the document.
                    gr.DrawColor(new SkiaSharp.SKColor(shape.Document.PageColor.R, shape.Document.PageColor.G, shape.Document.PageColor.B, shape.Document.PageColor.A));
                    // Center the rotation using translation method below
                    gr.Translate((float)bitmap.Width / 8, (float)bitmap.Height / 2);
                    // Rotate the image by 45 degrees.
                    gr.RotateDegrees(45);
                    // Undo the translation.
                    gr.Translate(-(float)bitmap.Width / 8, -(float)bitmap.Height / 2);

                    // Render the shape onto the graphics object.
                    r.RenderToSize(gr, 0, 0, shapeSizeInPixels.Width, shapeSizeInPixels.Height);
                }

                // Save output to file.
                using (System.IO.FileStream fs = System.IO.File.Create(dataDir + "/RenderToSize_Out.png"))
                {
                    SKData d = SKImage.FromBitmap(bitmap).Encode(SKEncodedImageFormat.Png, 100);
                    d.SaveTo(fs);
                }
            }

            return("\nShape rendered to graphics successfully.\nFile saved at " + dataDir);
        }
Esempio n. 3
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 public void RotateDegrees(float degrees, float x, float y)
 => _canvas.RotateDegrees(degrees, x, y);
		public static void ManageDrawMatrix (SKCanvas canvas, int width, int height)
		{
			var size = ((float)height > width ? width : height) * 0.5f;
			var center = new SKPoint ((width - size) / 2f, (height - size) / 2f);

			// draw these at specific locations
			var leftRect = SKRect.Create (center.X - size / 2f, center.Y, size, size);
			var rightRect = SKRect.Create (center.X + size / 2f, center.Y, size, size);

			// draw this at the current location / transformation
			var rotatedRect = SKRect.Create (0f, 0f, size, size);

			using (var paint = new SKPaint ()) {
				paint.IsAntialias = true;
				canvas.Clear (XamPurple);

				// draw
				paint.Color = XamDkBlue;
				canvas.DrawRect (leftRect, paint);

				// save
				canvas.Save();

				// transform
				canvas.Translate (width / 2f, center.Y);
				canvas.RotateDegrees (45);

				// draw
				paint.Color = XamGreen;
				canvas.DrawRect (rotatedRect, paint);

				// undo transform / restore
				canvas.Restore();

				// draw
				paint.Color = XamLtBlue;
				canvas.DrawRect (rightRect, paint);
			}
		}