Esempio n. 1
0
        // Model archive download and import
        public void importArchive(byte[] data, string unzipDirectory, string importDirectory, string prefabName, bool addToCurrentScene = false)
        {
            if (!GLTFUtils.isFolderInProjectDirectory(importDirectory))
            {
                EditorUtility.DisplayDialog("Error", "Please select a path within your Asset directory", "OK");
                return;
            }

            _importer.configure(importDirectory, prefabName, addToCurrentScene);
            _importer.loadFromBuffer(data);
        }
Esempio n. 2
0
        private void processImportButton()
        {
            if (!isDirectoryInProject())
            {
                Debug.LogError("Import directory is outside of project directory. Please select path in Assets/");
                return;
            }

            _importer.configure(_importDirectory, _currentSampleName, _addToCurrentScene);
            _importer.loadFromFile(_importFilePath);
        }