Esempio n. 1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            //instantiate the components and add them to this.Components
            Vector3 cameraPosition = new Vector3(0, -3, 15);
            Vector3 targetPosition = new Vector3(0, -3, 0);
            Vector3 upVector = Vector3.UnitY;
            string backgroundImage = "background-cloth";
            cameraComponent = new CameraComponent(this, cameraPosition, targetPosition, upVector, backgroundImage);
            this.Components.Add(cameraComponent);

            bool showMouse = true;
            inputComponent = new InputComponent(this, showMouse);
            this.Components.Add(inputComponent);
        }
 internal void Initialize()
 {
     cameraComponent = (CameraComponent)game.Services.GetService(typeof(ICameraComponent));
 }
 public override void Initialize()
 {
     effect = new BasicEffect(game.GraphicsDevice, null);
     cameraComponent = (CameraComponent)game.Services.GetService(typeof(ICameraComponent));
     base.Initialize();
 }