Esempio n. 1
0
        internal ZlibCompressionState InflateInit(ZStream z, int w)
        {
            z.Msg       = null;
            this.Blocks = null;

            // handle undocumented nowrap option (no zlib header or check)
            this.Nowrap = 0;
            if (w < 0)
            {
                w           = -w;
                this.Nowrap = 1;
            }

            // set window size
            if (w < 8 || w > 15)
            {
                _ = this.InflateEnd(z);
                return(ZlibCompressionState.ZSTREAMERROR);
            }

            this.Wbits = w;

            z.Istate.Blocks = new InfBlocks(z, z.Istate.Nowrap != 0 ? null : this, 1 << w);

            // reset state
            _ = InflateReset(z);
            return(ZlibCompressionState.ZOK);
        }
Esempio n. 2
0
        internal ZlibCompressionState InflateEnd(ZStream z)
        {
            if (this.Blocks != null)
            {
                this.Blocks.Free(z);
            }

            this.Blocks = null;

            // ZFREE(z, z->state);
            return(ZlibCompressionState.ZOK);
        }
Esempio n. 3
0
        internal CompressionState Proc(InfBlocks s, ZStream z, CompressionState r)
        {
            int j; // temporary storage

            // int[] t; // temporary pointer
            int tindex; // temporary pointer
            int e;      // extra bits or operation
            var b = 0;  // bit buffer
            var k = 0;  // bits in bit buffer
            var p = 0;  // input data pointer
            int n;      // bytes available there
            int q;      // output window write pointer
            int m;      // bytes to end of window or read pointer
            int f;      // pointer to copy strings from

            // copy input/output information to locals (UPDATE macro restores)
            p = z.NextInIndex;
            n = z.AvailIn;
            b = s.Bitb;
            k = s.Bitk;
            q = s.Write;
            m = q < s.Read ? s.Read - q - 1 : s.End - q;

            // process input and output based on current state
            while (true)
            {
                switch (this.Mode)
                {
                // waiting for "i:"=input, "o:"=output, "x:"=nothing
                case START:     // x: set up for LEN
                    if (m >= 258 && n >= 10)
                    {
                        s.Bitb        = b;
                        s.Bitk        = k;
                        z.AvailIn     = n;
                        z.TotalIn    += p - z.NextInIndex;
                        z.NextInIndex = p;
                        s.Write       = q;
                        r             = Inflate_fast(this.Lbits, this.Dbits, this.Ltree, this.LtreeIndex, this.Dtree, this.DtreeIndex, s, z);

                        p = z.NextInIndex;
                        n = z.AvailIn;
                        b = s.Bitb;
                        k = s.Bitk;
                        q = s.Write;
                        m = q < s.Read ? s.Read - q - 1 : s.End - q;

                        if (r != CompressionState.ZOK)
                        {
                            this.Mode = r == CompressionState.ZSTREAMEND ? WASH : BADCODE;
                            break;
                        }
                    }

                    this.Need      = this.Lbits;
                    this.Tree      = this.Ltree;
                    this.TreeIndex = this.LtreeIndex;

                    this.Mode = LEN;
                    goto case LEN;

                case LEN:     // i: get length/literal/eob next
                    j = this.Need;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = CompressionState.ZOK;
                        }
                        else
                        {
                            s.Bitb        = b;
                            s.Bitk        = k;
                            z.AvailIn     = n;
                            z.TotalIn    += p - z.NextInIndex;
                            z.NextInIndex = p;
                            s.Write       = q;
                            return(s.Inflate_flush(z, r));
                        }

                        n--;
                        b |= (z.INextIn[p++] & 0xff) << k;
                        k += 8;
                    }

                    tindex = (this.TreeIndex + (b & InflateMask[j])) * 3;

                    b >>= this.Tree[tindex + 1];
                    k  -= this.Tree[tindex + 1];

                    e = this.Tree[tindex];

                    if (e == 0)
                    {
                        // literal
                        this.Lit  = this.Tree[tindex + 2];
                        this.Mode = LIT;
                        break;
                    }

                    if ((e & 16) != 0)
                    {
                        // length
                        this.GetRenamed = e & 15;
                        this.Len        = this.Tree[tindex + 2];
                        this.Mode       = LENEXT;
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        // next table
                        this.Need      = e;
                        this.TreeIndex = (tindex / 3) + this.Tree[tindex + 2];
                        break;
                    }

                    if ((e & 32) != 0)
                    {
                        // end of block
                        this.Mode = WASH;
                        break;
                    }

                    this.Mode = BADCODE;     // invalid code
                    z.Msg     = "invalid literal/length code";
                    r         = CompressionState.ZDATAERROR;

                    s.Bitb    = b; s.Bitk = k;
                    z.AvailIn = n; z.TotalIn += p - z.NextInIndex; z.NextInIndex = p;
                    s.Write   = q;
                    return(s.Inflate_flush(z, r));

                case LENEXT:     // i: getting length extra (have base)
                    j = this.GetRenamed;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = CompressionState.ZOK;
                        }
                        else
                        {
                            s.Bitb        = b;
                            s.Bitk        = k;
                            z.AvailIn     = n;
                            z.TotalIn    += p - z.NextInIndex;
                            z.NextInIndex = p;
                            s.Write       = q;
                            return(s.Inflate_flush(z, r));
                        }

                        n--;
                        b |= (z.INextIn[p++] & 0xff) << k;
                        k += 8;
                    }

                    this.Len += b & InflateMask[j];

                    b >>= j;
                    k  -= j;

                    this.Need      = this.Dbits;
                    this.Tree      = this.Dtree;
                    this.TreeIndex = this.DtreeIndex;
                    this.Mode      = DIST;
                    goto case DIST;

                case DIST:     // i: get distance next
                    j = this.Need;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = CompressionState.ZOK;
                        }
                        else
                        {
                            s.Bitb        = b;
                            s.Bitk        = k;
                            z.AvailIn     = n;
                            z.TotalIn    += p - z.NextInIndex;
                            z.NextInIndex = p;
                            s.Write       = q;
                            return(s.Inflate_flush(z, r));
                        }

                        n--;
                        b |= (z.INextIn[p++] & 0xff) << k;
                        k += 8;
                    }

                    tindex = (this.TreeIndex + (b & InflateMask[j])) * 3;

                    b >>= this.Tree[tindex + 1];
                    k  -= this.Tree[tindex + 1];

                    e = this.Tree[tindex];
                    if ((e & 16) != 0)
                    {
                        // distance
                        this.GetRenamed = e & 15;
                        this.Dist       = this.Tree[tindex + 2];
                        this.Mode       = DISTEXT;
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        // next table
                        this.Need      = e;
                        this.TreeIndex = (tindex / 3) + this.Tree[tindex + 2];
                        break;
                    }

                    this.Mode = BADCODE;     // invalid code
                    z.Msg     = "invalid distance code";
                    r         = CompressionState.ZDATAERROR;

                    s.Bitb    = b; s.Bitk = k;
                    z.AvailIn = n; z.TotalIn += p - z.NextInIndex; z.NextInIndex = p;
                    s.Write   = q;
                    return(s.Inflate_flush(z, r));

                case DISTEXT:     // i: getting distance extra
                    j = this.GetRenamed;

                    while (k < j)
                    {
                        if (n != 0)
                        {
                            r = CompressionState.ZOK;
                        }
                        else
                        {
                            s.Bitb        = b;
                            s.Bitk        = k;
                            z.AvailIn     = n;
                            z.TotalIn    += p - z.NextInIndex;
                            z.NextInIndex = p;
                            s.Write       = q;
                            return(s.Inflate_flush(z, r));
                        }

                        n--;
                        b |= (z.INextIn[p++] & 0xff) << k;
                        k += 8;
                    }

                    this.Dist += b & InflateMask[j];

                    b >>= j;
                    k  -= j;

                    this.Mode = COPY;
                    goto case COPY;

                case COPY:     // o: copying bytes in window, waiting for space
                    f = q - this.Dist;
                    while (f < 0)
                    {
                        // modulo window size-"while" instead
                        f += s.End;     // of "if" handles invalid distances
                    }

                    while (this.Len != 0)
                    {
                        if (m == 0)
                        {
                            if (q == s.End && s.Read != 0)
                            {
                                q = 0;
                                m = q < s.Read ? s.Read - q - 1 : s.End - q;
                            }

                            if (m == 0)
                            {
                                s.Write = q;
                                r       = s.Inflate_flush(z, r);
                                q       = s.Write;
                                m       = q < s.Read ? s.Read - q - 1 : s.End - q;

                                if (q == s.End && s.Read != 0)
                                {
                                    q = 0;
                                    m = q < s.Read ? s.Read - q - 1 : s.End - q;
                                }

                                if (m == 0)
                                {
                                    s.Bitb        = b;
                                    s.Bitk        = k;
                                    z.AvailIn     = n;
                                    z.TotalIn    += p - z.NextInIndex;
                                    z.NextInIndex = p;
                                    s.Write       = q;
                                    return(s.Inflate_flush(z, r));
                                }
                            }
                        }

                        s.Window[q++] = s.Window[f++];
                        m--;

                        if (f == s.End)
                        {
                            f = 0;
                        }

                        this.Len--;
                    }

                    this.Mode = START;
                    break;

                case LIT:     // o: got literal, waiting for output space
                    if (m == 0)
                    {
                        if (q == s.End && s.Read != 0)
                        {
                            q = 0;
                            m = q < s.Read ? s.Read - q - 1 : s.End - q;
                        }

                        if (m == 0)
                        {
                            s.Write = q;
                            r       = s.Inflate_flush(z, r);
                            q       = s.Write;
                            m       = q < s.Read ? s.Read - q - 1 : s.End - q;

                            if (q == s.End && s.Read != 0)
                            {
                                q = 0;
                                m = q < s.Read ? s.Read - q - 1 : s.End - q;
                            }

                            if (m == 0)
                            {
                                s.Bitb        = b;
                                s.Bitk        = k;
                                z.AvailIn     = n;
                                z.TotalIn    += p - z.NextInIndex;
                                z.NextInIndex = p;
                                s.Write       = q;
                                return(s.Inflate_flush(z, r));
                            }
                        }
                    }

                    r = CompressionState.ZOK;

                    s.Window[q++] = (byte)this.Lit; m--;

                    this.Mode = START;
                    break;

                case WASH:     // o: got eob, possibly more output
                    if (k > 7)
                    {
                        // return unused byte, if any
                        k -= 8;
                        n++;
                        p--;     // can always return one
                    }

                    s.Write = q; r = s.Inflate_flush(z, r);
                    q       = s.Write; m = q < s.Read ? s.Read - q - 1 : s.End - q;

                    if (s.Read != s.Write)
                    {
                        s.Bitb        = b;
                        s.Bitk        = k;
                        z.AvailIn     = n;
                        z.TotalIn    += p - z.NextInIndex;
                        z.NextInIndex = p;
                        s.Write       = q;
                        return(s.Inflate_flush(z, r));
                    }

                    this.Mode = END;
                    goto case END;

                case END:
                    r         = CompressionState.ZSTREAMEND;
                    s.Bitb    = b; s.Bitk = k;
                    z.AvailIn = n; z.TotalIn += p - z.NextInIndex; z.NextInIndex = p;
                    s.Write   = q;
                    return(s.Inflate_flush(z, r));

                case BADCODE:     // x: got error

                    r = CompressionState.ZDATAERROR;

                    s.Bitb    = b; s.Bitk = k;
                    z.AvailIn = n; z.TotalIn += p - z.NextInIndex; z.NextInIndex = p;
                    s.Write   = q;
                    return(s.Inflate_flush(z, r));

                default:
                    r = CompressionState.ZSTREAMERROR;

                    s.Bitb    = b; s.Bitk = k;
                    z.AvailIn = n; z.TotalIn += p - z.NextInIndex; z.NextInIndex = p;
                    s.Write   = q;
                    return(s.Inflate_flush(z, r));
                }
            }
        }
Esempio n. 4
0
        // Called with number of bytes left to write in window at least 258
        // (the maximum string length) and number of input bytes available
        // at least ten.  The ten bytes are six bytes for the longest length/
        // distance pair plus four bytes for overloading the bit buffer.
        internal static CompressionState Inflate_fast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InfBlocks s, ZStream z)
        {
            int t;          // temporary pointer

            int[] tp;       // temporary pointer
            int   tp_index; // temporary pointer
            int   e;        // extra bits or operation
            int   b;        // bit buffer
            int   k;        // bits in bit buffer
            int   p;        // input data pointer
            int   n;        // bytes available there
            int   q;        // output window write pointer
            int   m;        // bytes to end of window or read pointer
            int   ml;       // mask for literal/length tree
            int   md;       // mask for distance tree
            int   c;        // bytes to copy
            int   d;        // distance back to copy from
            int   r;        // copy source pointer

            // load input, output, bit values
            p = z.NextInIndex;
            n = z.AvailIn;
            b = s.Bitb;
            k = s.Bitk;
            q = s.Write;
            m = q < s.Read ? s.Read - q - 1 : s.End - q;

            // initialize masks
            ml = InflateMask[bl];
            md = InflateMask[bd];

            // do until not enough input or output space for fast loop
            do
            {
                // assume called with m >= 258 && n >= 10
                // get literal/length code
                while (k < 20)
                {
                    // max bits for literal/length code
                    n--;
                    b |= (z.INextIn[p++] & 0xff) << k;
                    k += 8;
                }

                t        = b & ml;
                tp       = tl;
                tp_index = tl_index;
                if ((e = tp[(tp_index + t) * 3]) == 0)
                {
                    b >>= tp[((tp_index + t) * 3) + 1];
                    k  -= tp[((tp_index + t) * 3) + 1];

                    s.Window[q++] = (byte)tp[((tp_index + t) * 3) + 2];
                    m--;
                    continue;
                }

                do
                {
                    b >>= tp[((tp_index + t) * 3) + 1];
                    k  -= tp[((tp_index + t) * 3) + 1];

                    if ((e & 16) != 0)
                    {
                        e &= 15;
                        c  = tp[((tp_index + t) * 3) + 2] + (b & InflateMask[e]);

                        b >>= e;
                        k  -= e;

                        // decode distance base of block to copy
                        while (k < 15)
                        {
                            // max bits for distance code
                            n--;
                            b |= (z.INextIn[p++] & 0xff) << k;
                            k += 8;
                        }

                        t        = b & md;
                        tp       = td;
                        tp_index = td_index;
                        e        = tp[(tp_index + t) * 3];

                        do
                        {
                            b >>= tp[((tp_index + t) * 3) + 1];
                            k  -= tp[((tp_index + t) * 3) + 1];

                            if ((e & 16) != 0)
                            {
                                // get extra bits to add to distance base
                                e &= 15;
                                while (k < e)
                                {
                                    // get extra bits (up to 13)
                                    n--;
                                    b |= (z.INextIn[p++] & 0xff) << k;
                                    k += 8;
                                }

                                d = tp[((tp_index + t) * 3) + 2] + (b & InflateMask[e]);

                                b >>= e;
                                k  -= e;

                                // do the copy
                                m -= c;
                                if (q >= d)
                                {
                                    // offset before dest
                                    //  just copy
                                    r = q - d;
                                    if (q - r > 0 && (q - r) < 2)
                                    {
                                        s.Window[q++] = s.Window[r++];
                                        c--; // minimum count is three,
                                        s.Window[q++] = s.Window[r++];
                                        c--; // so unroll loop a little
                                    }
                                    else
                                    {
                                        Buffer.BlockCopy(s.Window, r, s.Window, q, 2);
                                        q += 2;
                                        r += 2;
                                        c -= 2;
                                    }
                                }
                                else
                                {
                                    // else offset after destination
                                    r = q - d;
                                    do
                                    {
                                        r += s.End; // force pointer in window
                                    }while (r < 0); // covers invalid distances
                                    e = s.End - r;
                                    if (c > e)
                                    {
                                        // if source crosses,
                                        c -= e; // wrapped copy
                                        if (q - r > 0 && e > (q - r))
                                        {
                                            do
                                            {
                                                s.Window[q++] = s.Window[r++];
                                            }while (--e != 0);
                                        }
                                        else
                                        {
                                            Buffer.BlockCopy(s.Window, r, s.Window, q, e);
                                            q += e;
                                            r += e;
                                            e  = 0;
                                        }

                                        r = 0; // copy rest from start of window
                                    }
                                }

                                // copy all or what's left
                                if (q - r > 0 && c > (q - r))
                                {
                                    do
                                    {
                                        s.Window[q++] = s.Window[r++];
                                    }while (--c != 0);
                                }
                                else
                                {
                                    Buffer.BlockCopy(s.Window, r, s.Window, q, c);
                                    q += c;
                                    r += c;
                                    c  = 0;
                                }

                                break;
                            }
                            else if ((e & 64) == 0)
                            {
                                t += tp[((tp_index + t) * 3) + 2];
                                t += b & InflateMask[e];
                                e  = tp[(tp_index + t) * 3];
                            }
                            else
                            {
                                z.Msg = "invalid distance code";

                                c  = z.AvailIn - n;
                                c  = (k >> 3) < c ? k >> 3 : c;
                                n += c;
                                p -= c;
                                k -= c << 3;

                                s.Bitb        = b;
                                s.Bitk        = k;
                                z.AvailIn     = n;
                                z.TotalIn    += p - z.NextInIndex;
                                z.NextInIndex = p;
                                s.Write       = q;

                                return(CompressionState.ZDATAERROR);
                            }
                        }while (true);
                        break;
                    }

                    if ((e & 64) == 0)
                    {
                        t += tp[((tp_index + t) * 3) + 2];
                        t += b & InflateMask[e];
                        if ((e = tp[(tp_index + t) * 3]) == 0)
                        {
                            b >>= tp[((tp_index + t) * 3) + 1];
                            k  -= tp[((tp_index + t) * 3) + 1];

                            s.Window[q++] = (byte)tp[((tp_index + t) * 3) + 2];
                            m--;
                            break;
                        }
                    }
                    else if ((e & 32) != 0)
                    {
                        c  = z.AvailIn - n;
                        c  = (k >> 3) < c ? k >> 3 : c;
                        n += c;
                        p -= c;
                        k -= c << 3;

                        s.Bitb        = b;
                        s.Bitk        = k;
                        z.AvailIn     = n;
                        z.TotalIn    += p - z.NextInIndex;
                        z.NextInIndex = p;
                        s.Write       = q;

                        return(CompressionState.ZSTREAMEND);
                    }
                    else
                    {
                        z.Msg = "invalid literal/length code";

                        c  = z.AvailIn - n;
                        c  = (k >> 3) < c ? k >> 3 : c;
                        n += c;
                        p -= c;
                        k -= c << 3;

                        s.Bitb        = b;
                        s.Bitk        = k;
                        z.AvailIn     = n;
                        z.TotalIn    += p - z.NextInIndex;
                        z.NextInIndex = p;
                        s.Write       = q;

                        return(CompressionState.ZDATAERROR);
                    }
                }while (true);
            }while (m >= 258 && n >= 10);

            // not enough input or output--restore pointers and return
            c  = z.AvailIn - n;
            c  = (k >> 3) < c ? k >> 3 : c;
            n += c;
            p -= c;
            k -= c << 3;

            s.Bitb        = b;
            s.Bitk        = k;
            z.AvailIn     = n;
            z.TotalIn    += p - z.NextInIndex;
            z.NextInIndex = p;
            s.Write       = q;

            return(CompressionState.ZOK);
        }