Esempio n. 1
0
        public EditorScreen(ScreenManager manager)
            : base(manager, "Editor")
        {
            // Create crosshair
            _Crosshair = new Crosshair(this);

            Tile.TileWidth  = 24.0f;
            Tile.TileHeight = 24.0f;

            // Setup tiles
            _TileGrid = new Tile[TileRows, TileCols];
            for (row = 0; row < TileRows; row++)
            {
                for (col = 0; col < TileCols; col++)
                {
                    _TileGrid[row, col] = Tile.TileGen[0](this, new Vector3(col * Tile.TileWidth, row * Tile.TileHeight, 0));
                }
            }

            // Setup screen behavior
            _Depth           = 0.7f;
            _FadeInTime      = 0.0f;
            _FadeOutTime     = 0.0f;
            _Message         = "LeftClick: Place Primary Tile\nRightClick: Place Secondary Tile\nMouseScroll: Zoom, W S A D: Move\nF: Toggle Texture Browser";
            _MessageFont     = Application.AppReference.Content.Load <SpriteFont>("Fonts/DefaultFont");
            _MessageColour   = Color.White;
            _DynamicLighting = false;
            _Crosshair.Hide  = true;

            // Setup ports
            _ViewPort.TargetLocation = new Vector3(TileCols * Tile.TileWidth, TileRows * Tile.TileHeight, 0);
            _LoadPort = new LoadPort(this, Vector2.Zero, _ViewPort.Size * 1.20f, _ViewPort.Size.Y * 0.1f);
        }
Esempio n. 2
0
        public WorldScreen(ScreenManager manager, String worldMap)
            : base(manager, "World")
        {
            // Load world
            _WorldMap = worldMap;
            FileStream   fs  = File.OpenRead(_WorldMap);
            BinaryReader bin = new BinaryReader(fs);

            _TileRows       = bin.ReadInt32();
            _TileCols       = bin.ReadInt32();
            Tile.TileWidth  = bin.ReadSingle();
            Tile.TileHeight = bin.ReadSingle();

            for (int row = 0; row < TileRows; row++)
            {
                for (int col = 0; col < TileCols; col++)
                {
                    int index = bin.ReadInt32();
                    Tile.TileGen[index](this, new Vector3(col * Tile.TileWidth, row * Tile.TileHeight, 0));
                }
            }
            bin.Close();
            fs.Close();

            // Create player
            PlayerMarine = new Marine(this, new Vector3(TileCols * Tile.TileWidth / 2, TileRows * Tile.TileHeight / 2, 0));
            //PlayerMarine.DrawO

            // Create crosshair
            _Crosshair      = new Crosshair(this);
            _Crosshair.Hide = false;

            // Create aliens
            for (int i = 0; i < NumDrones; i++)
            {
                int index = Application.AppReference.Random.Next(SpawnLocations.Length);
                new Drone(this, SpawnLocations[index], _PlayerEntity);
            }


            // Setup screen behavior
            _Depth           = 0.9f;
            _FadeInTime      = 0.0f;
            _FadeOutTime     = 0.0f;
            _MessageFont     = Application.AppReference.Content.Load <SpriteFont>("Fonts/DefaultFont");
            _MessageColour   = Color.White;
            _DynamicLighting = true;

            // Create loadport
            LoadPort = new LoadPort(this, Vector2.Zero, new Vector2(1050, 750), 100f);

            // Play music
            MediaPlayer.Play(Application.AppReference.Content.Load <Song>("Audio/Music/GameMusic01"));

            // Start dynamic lighting thread
            StartBackgroundThread();
        }