public Composite CreateArcaneMageCombat() { return(new PrioritySelector( CreateEnsureTarget(), //Move away from frozen targets new Decorator( ret => Me.CurrentTarget.HasAura("Frost Nova") && Me.CurrentTarget.DistanceSqr < 5 * 5, new Action( ret => { Logger.Write("Getting away from frozen target"); WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(Me.Location, Me.CurrentTarget.Location, 10f); if (Navigator.CanNavigateFully(Me.Location, moveTo)) { Navigator.MoveTo(moveTo); } })), CreateMoveToAndFace(34f, ret => Me.CurrentTarget), CreateSpellBuffOnSelf("Ice Block", ret => Me.HealthPercent < 10 && !Me.ActiveAuras.ContainsKey("Hypothermia")), new Decorator(ret => Me.ActiveAuras.ContainsKey("Ice Block"), new ActionIdle()), CreateSpellBuff("Frost Nova", ret => NearbyUnfriendlyUnits.Any(u => u.DistanceSqr <= 8 * 8)), CreateWaitForCast(true), CreateSpellCast("Evocation", ret => Me.ManaPercent < 20), new Decorator(ret => HaveManaGem() && Me.ManaPercent <= 30, new Action(ctx => UseManaGem())), CreateMagePolymorphOnAddBehavior(), CreateSpellCast("Counterspell", ret => Me.CurrentTarget.IsCasting), CreateSpellCast("Mirror Image", ret => Me.CurrentTarget.HealthPercent > 20), CreateSpellCast("Time Warp", ret => Me.CurrentTarget.HealthPercent > 20), new Decorator( ret => Me.CurrentTarget.HealthPercent > 50, new Sequence( new Action(ctx => Me.CurrentTarget.Face()), new Action(ctx => StyxWoW.SleepForLagDuration()), new PrioritySelector(CreateSpellCast("Flame Orb")) )), CreateSpellBuffOnSelf("Mana Shield", ret => !Me.Auras.ContainsKey("Mana Shield") && Me.HealthPercent <= 75), CreateSpellCast("Slow", ret => TalentManager.GetCount(1, 18) < 2 && !Me.CurrentTarget.ActiveAuras.ContainsKey("Slow") && Me.CurrentTarget.Distance > 5), CreateSpellCast("Arcane Missiles", ret => Me.ActiveAuras.ContainsKey("Arcane Missiles!") && Me.ActiveAuras.ContainsKey("Arcane Blast") && Me.ActiveAuras["Arcane Blast"].StackCount >= 2), CreateSpellCast("Arcane Barrage", ret => Me.ActiveAuras.ContainsKey("Arcane Blast") && Me.ActiveAuras["Arcane Blast"].StackCount >= 3), CreateSpellBuffOnSelf("Presence of Mind"), CreateSpellCast("Arcane Blast"), CreateFireRangedWeapon() )); }
public Composite CreateProtectionWarriorCombat() { NeedTankTargeting = true; return (new PrioritySelector( CreateEnsureTarget(), // Note: this will make sure we charge at any unit within proper range. (Like an actual tank would) // We can cast Charge while in combat if we have the talent. [Notice that I am NOT checking for the talent!] // chargeSpell.CanCast should return false if we can't cast it. CreateSpellCast("Charge", ret => Me.CurrentTarget.Distance.Between(8f, TalentManager.HasGlyph("Long Charge") ? 30f : 25f)), CreateSpellCast("Intercept", ret => Me.CurrentTarget.Distance.Between(8f, 25f)), CreateMoveToAndFace(5f, ret => Me.CurrentTarget), CreateAutoAttack(true), CreateSpellCast("Heroic Strike", ret => Me.CurrentRage >= 60), CreateSpellCast("Revenge"), // If we have Blood and Thunder talented, then try and apply Rend via tclap. (This will apply rend to all targets!) CreateSpellCast( "Thunder Clap", ret => NearbyUnfriendlyUnits.Any(u => HasAuraStacks("Rend", 1, u)) && TalentManager.GetCount(3, 3) != 0), CreateSpellBuff("Rend"), // To be honest, we should be throwing this whenever its off CD. But we'll use it for the 20% hit speed debuff for now. CreateSpellCast("Thunder Clap"), new Decorator( ret => NearbyUnfriendlyUnits.Count(u => u.Distance < 6) > 2, new PrioritySelector( CreateSpellCast("War Stomp"), CreateSpellCast("Thunder Clap"), CreateSpellCast("Shockwave"), CreateSpellCast("Shield Block") )), CreateSpellCast("Victory Rush"), CreateSpellCast("Arcane Torrent", ret => Me.CurrentTarget.IsCasting), CreateSpellCast("Shield Bash", ret => Me.CurrentTarget.IsCasting), CreateSpellCast("Shield Slam"), CreateSpellBuff("Demoralizing Shout", ret => Me.CurrentRage > 30 && Me.CurrentTarget.HealthPercent > 30), // Get sunders up, Devastate if we have it (extra damage) or just plain Sunder. new Decorator( ret => !Me.CurrentTarget.HasAura("Sunder Armor") || Me.CurrentTarget.Auras["Sunder Armor"].StackCount < 3, new PrioritySelector( CreateSpellCast("Devastate"), CreateSpellCast("Sunder Armor"))) )); }
public Composite CreateAfflictionCombat() { WantedPet = "Succubus"; return(new PrioritySelector( CreateEnsureTarget(), //CreateLosAndFace(ret => Me.CurrentTarget), CreateMoveToAndFace(35f, ret => Me.CurrentTarget), CreateWaitForCast(), CreateAutoAttack(true), // Emergencies new Decorator( ret => Me.HealthPercent < 20, new PrioritySelector( //CreateSpellBuff("Fear", ret => !Me.CurrentTarget.HasAura("Fear")), CreateSpellCast("Howl of Terror", ret => Me.CurrentTarget.Distance < 10 && Me.CurrentTarget.IsPlayer), CreateSpellCast("Death Coil", ret => !Me.CurrentTarget.HasAura("Howl of Terror") && !Me.CurrentTarget.HasAura("Fear")), CreateSpellBuffOnSelf("Soulburn", ret => Me.CurrentSoulShards > 0), CreateSpellCast("Drain Life") )), CreateSpellCast("Life Tap", ret => Me.ManaPercent < 10), CreateSpellCast("Health Funnel", ret => Me.GotAlivePet && Me.Pet.HealthPercent < 30), // Finishing sequence CreateSpellCast( "Soul Swap", ret => !Me.HasAura("Soul Swap") && Me.CurrentTarget.HealthPercent < 10 && Me.CurrentTarget.HasAura("Unstable Affliction") && !CurrentTargetIsEliteOrBoss), CreateSpellCast("Drain Soul", ret => Me.CurrentTarget.HealthPercent < 10), // Elites new Decorator( ret => CurrentTargetIsEliteOrBoss, new PrioritySelector( CreateSpellBuffOnSelf("Demon Soul"), CreateSpellBuff("Curse of Elements", ret => !Me.CurrentTarget.HasAura("Curse of Elements")), new Decorator( ret => SpellManager.CanCast("Summon Infernal"), new Action( ret => { SpellManager.Cast("Summon Infernal"); LegacySpellManager.ClickRemoteLocation(Me.CurrentTarget.Location); })) )), // AoE new Decorator( ret => NearbyUnfriendlyUnits.Count(u => u.Distance < 15) >= 5, new PrioritySelector( CreateSpellBuffOnSelf("Demon Soul"), CreateSpellBuffOnSelf( "Soulburn", ret => !Me.CurrentTarget.HasAura("Seed of Corruption") && Me.CurrentSoulShards > 0 && TalentManager.GetCount(1, 15) == 1), CreateSpellBuff("Seed of Corruption", ret => !Me.CurrentTarget.HasAura("Seed of Corruption")) )), // Standard Nuking CreateSpellCast("Shadow Bolt", ret => Me.HasAura("Shadow Trance")), CreateSpellBuff("Haunt"), CreateSpellCast("Soul Swap", ret => Me.HasAura("Soul Swap") && Me.CurrentTarget.HealthPercent > 10), CreateSpellBuff("Bane of Doom", ret => CurrentTargetIsEliteOrBoss && !Me.CurrentTarget.HasAura("Bane of Doom")), CreateSpellBuff("Bane of Agony", ret => !Me.CurrentTarget.HasAura("Bane of Agony") && !Me.CurrentTarget.HasAura("Bane of Doom")), CreateSpellBuff("Corruption", ret => !Me.CurrentTarget.HasAura("Corruption") && !Me.CurrentTarget.HasAura("Seed of Corruption")), CreateSpellBuff("Unstable Affliction", ret => !Me.CurrentTarget.HasAura("Unstable Affliction")), CreateSpellCast("Drain Soul", ret => Me.CurrentTarget.HealthPercent < 25), CreateSpellCast("Shadowflame", ret => Me.CurrentTarget.Distance < 5), CreateSpellBuffOnSelf("Demon Soul"), CreateSpellBuff("Curse of Weakness", ret => Me.CurrentTarget.IsPlayer && !Me.CurrentTarget.HasAura("Curse of Weakness")), CreateSpellCast("Life Tap", ret => Me.ManaPercent < 50 && Me.HealthPercent > 70), CreateSpellCast("Drain Life", ret => Me.HealthPercent < 70), CreateSpellCast("Health Funnel", ret => Me.GotAlivePet && Me.Pet.HealthPercent < 70), CreateSpellCast("Shadow Bolt") )); }
public Composite CreateFireMageCombat() { return(new PrioritySelector( CreateEnsureTarget(), //Move away from frozen targets new Decorator( ret => Me.CurrentTarget.HasAura("Frost Nova") && Me.CurrentTarget.DistanceSqr < 5 * 5, new Action( ret => { Logger.Write("Getting away from frozen target"); WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(Me.Location, Me.CurrentTarget.Location, 10f); if (Navigator.CanNavigateFully(Me.Location, moveTo)) { Navigator.MoveTo(moveTo); } })), // Make sure we're in range, and facing the damned target. (LOS check as well) CreateMoveToAndFace(39f, ret => Me.CurrentTarget), CreateSpellBuffOnSelf("Ice Block", ret => Me.HealthPercent < 10 && !Me.ActiveAuras.ContainsKey("Hypothermia")), new Decorator(ret => Me.ActiveAuras.ContainsKey("Ice Block"), new ActionIdle()), CreateSpellBuff("Frost Nova", ret => NearbyUnfriendlyUnits.Any(u => u.DistanceSqr <= 8 * 8)), CreateSpellCast("Evocation", ret => Me.ManaPercent < 20), new Decorator(ret => HaveManaGem() && Me.ManaPercent <= 30, new Action(ctx => UseManaGem())), CreateSpellBuffOnSelf("Mana Shield", ret => !Me.Auras.ContainsKey("Mana Shield") && Me.HealthPercent <= 75), CreateMagePolymorphOnAddBehavior(), CreateSpellCast("Counterspell", ret => Me.CurrentTarget.IsCasting), CreateSpellCast("Mirror Image", ret => Me.CurrentTarget.HealthPercent > 20), CreateSpellCast("Time Warp", ret => Me.CurrentTarget.HealthPercent > 20), new Decorator( ret => Me.CurrentTarget.HealthPercent > 50, new Sequence( new Action(ctx => Me.CurrentTarget.Face()), new Action(ctx => StyxWoW.SleepForLagDuration()), new PrioritySelector(CreateSpellCast("Flame Orb")) )), CreateSpellCast("Scorch", ret => (!Me.CurrentTarget.HasAura("Critical Mass") || Me.CurrentTarget.Auras["Critical Mass"].TimeLeft.TotalSeconds < 3) && TalentManager.GetCount(2, 20) != 0 && LastSpellCast != "Scorch"), CreateSpellCast("Pyroblast", ret => Me.ActiveAuras.ContainsKey("Hot Streak") && Me.ActiveAuras["Hot Streak"].TimeLeft.TotalSeconds > 1), CreateSpellCast("Fire Blast", ret => Me.ActiveAuras.ContainsKey("Impact")), CreateSpellBuff("Living Bomb", ret => !Me.CurrentTarget.HasAura("Living Bomb")), CreateSpellCast("Combustion", ret => Me.CurrentTarget.ActiveAuras.ContainsKey("Living Bomb") && Me.CurrentTarget.ActiveAuras.ContainsKey("Ignite") && Me.CurrentTarget.ActiveAuras.ContainsKey("Pyroblast!")), CreateSpellCast("Fireball"), CreateFireRangedWeapon() )); }