public MainWindow() { InitializeComponent(); synchronizationContext = SynchronizationContext.Current; DisableGCodeButtons(); SP = new Classes.SinglePuncher(); UpdateUIAsync(); }
public abstract void Punch(SinglePuncher singlePuncher);
public MainWindow() { InitializeComponent(); synchronizationContext = SynchronizationContext.Current; DisableGCodeButtons(); SP = new Classes.SinglePuncher(); UpdateUIAsync(); }
public abstract void Punch(SinglePuncher singlePuncher);