Esempio n. 1
0
 public FightBusinessEctype(FightObject[] teamA, FightObject[] teamB, List<PlayerBusiness> players,
     TeamInstanceBusiness tb, EctypeApc apc)
     : base(teamA, teamB, players, apc.Apc.ID, true)
 {
     tb.Astate = ActionState.Fight;
     m_tb = tb;
     m_apc = apc;
 }
Esempio n. 2
0
 /// <summary>
 /// 初始化战斗怪
 /// </summary>
 /// <param name="inScene"></param>
 /// <param name="drame"></param>
 private void InitDrame(SceneBusiness inScene, IList drame)
 {
     int total = 0;
     foreach (object item in drame)
     {
         Variant config = item as Variant;
         if (config != null)
         {
             Variant apcs = config.GetVariantOrDefault("VisibleAPC");
             if (apcs != null)
             {
                 int count = config.GetIntOrDefault("Count", 1);
                 string apcid = apcs.GetStringOrDefault(Difficulty);
                 if (!string.IsNullOrEmpty(apcid))
                 {
                     Rectangle range = RangeHelper.NewRectangle(config.GetVariantOrDefault("Range"), true);
                     for (int i = 0; i < count; i++)
                     {
                         EctypeApc ecApc = new EctypeApc(apcid);
                         if (ecApc.Apc != null)
                         {
                             ecApc.ID = (total++);
                             ecApc.Say = config.GetIntOrDefault("Say");
                             ecApc.Batch = config.GetIntOrDefault("Batch");
                             Point point = inScene.RandomBronPoint(range);
                             if (point.X == 0)
                             {
                                 Console.WriteLine("");
                             }
                             ecApc.X = point.X;
                             ecApc.Y = point.Y;
                             m_currentApcs.Add(ecApc);
                         }
                     }
                 }
             }
         }
     }
 }