Esempio n. 1
0
        void Generate(MapLane[] lanes)
        {
            var settings = EditorSettings.Load();

            var lidar = Instantiate(settings.LidarSensor);

            lidar.Init();
            lidar.TemplateIndex           = LidarTemplate;
            lidar.LaserCount              = LidarLaserCount;
            lidar.MinDistance             = LidarMinDistance;
            lidar.MaxDistance             = LidarMaxDistance;
            lidar.RotationFrequency       = LidarRotationFrequency;
            lidar.RotationFrequency       = LidarRotationFrequency;
            lidar.MeasurementsPerRotation = LidarMeasurementsPerRotation;
            lidar.RotationFrequency       = LidarRotationFrequency;
            lidar.FieldOfView             = LidarFieldOfView;
            lidar.CenterAngle             = LidarCenterAngle;
            lidar.ApplyTemplate();
            lidar.Reset();

            int mapLayerMask = LayerMask.GetMask("Default");

            try
            {
                using (var writer = new PcdWriter(FileName))
                {
                    for (int i = 0; i < lanes.Length; i++)
                    {
                        var lane = lanes[i];

                        float progress = (float)i / (lanes.Length - 1);
                        var   size     = EditorUtility.FormatBytes(writer.Size);
                        if (EditorUtility.DisplayCancelableProgressBar("Generating Point Cloud...", $"{writer.Count:N0} points ({size})", progress))
                        {
                            return;
                        }

                        var positions = lane.mapLocalPositions;
                        if (positions.Count > 1)
                        {
                            Vector3 p0 = lane.transform.TransformPoint(positions[0]);
                            Vector3 p1;

                            foreach (var next in positions.Skip(1))
                            {
                                p1 = lane.transform.TransformPoint(next);

                                RaycastHit hit;
                                if (Physics.Raycast(p0 + Vector3.up * LidarMaxDistance, Vector2.down, out hit, float.MaxValue, mapLayerMask))
                                {
                                    float length             = Vector3.Distance(p0, p1);
                                    int   capturesPerSegment = (int)(Mathf.Max(Distance, length) / Distance);

                                    var delta = (p1 - p0) / capturesPerSegment;
                                    for (int c = 0; c < capturesPerSegment; c++)
                                    {
                                        var position = p0 + delta * c + hit.normal * Height;

                                        lidar.transform.position = position;

                                        var points = lidar.Capture();

                                        for (int p = 0; p < points.Length; p++)
                                        {
                                            var point = points[p];
                                            if (point != Vector4.zero && Random.value < Ratio)
                                            {
                                                var pt = point;
                                                writer.Write(new Vector3(pt.x, pt.z, pt.y), point.w);
                                            }
                                        }
                                        ;
                                    }
                                }

                                p0 = p1;
                            }
                        }
                    }
                }
            }
            finally
            {
                EditorUtility.ClearProgressBar();
                lidar.OnDestroy();
                DestroyImmediate(lidar.gameObject);
            }
        }