UnityEngine.Vector3 Sim_CoreHelper(Simulation_Core.Vector3 vec) { var vector = new UnityEngine.Vector3(); vector.x = (float)vec.x; vector.y = (float)vec.y; vector.z = (float)vec.z; return(vector); }
Simulation_Core.Vector3[] Sim_CoreHelper(UnityEngine.Vector3[] vec) { var vectors = new Simulation_Core.Vector3[vec.Length]; for (int i = 0; i < vec.Length; i++) { vectors[i].x = vec[i].x; vectors[i].y = vec[i].y; vectors[i].z = vec[i].z; } return(vectors); }