public override void Tick()
        {
            if (moveSettings == null)
            {
                moveSettings = MoveRandomInCircleSettings.Default;
            }

            mob.transform.Translate(Vector3.forward * moveSettings.speed * 10 * Time.fixedDeltaTime);
            mob.transform.Rotate(Vector3.up, UnityEngine.Random.Range(-moveSettings.angle, moveSettings.angle));

            if (moveSettings.range < mob.transform.position.magnitude)
            {
                mob.transform.LookAt(Vector3.zero);
            }
        }
 public void Init(MoveRandomInCircleSettings settings)
 {
     moveSettings = settings;
 }