Esempio n. 1
0
        /// <summary>
        /// Set defaults for windows.
        /// </summary>
        /// <param name="tbt">Title bar color/param>
        /// <param name="ntbt">Unselected title bar.</param>
        /// <param name="bt">Border color</param>
        /// <param name="tbw">Title bar width</param>
        /// <param name="bm">Border margin</param>
        public void SetWindowDefaults(Color tbt, Color ntbt, Color bt, UIFont wtf, int tbw)
        {
            TextureGen tex = new TextureGen(Graphics);

            DefaultTitleBarTexture   = tex.GenerateSolidColor(tbt);
            DefaultBorderTexture     = tex.GenerateSolidColor(bt);
            DefaultTitleBarWidth     = tbw;
            WindowTitleFont          = wtf;
            DefaultNonSelectedWindow = tex.GenerateSolidColor(ntbt);
        }
Esempio n. 2
0
        /// <summary>
        /// Generate a new graphics system.
        /// </summary>
        /// <param name="graphics">GraphicDevice game will use</param>
        /// <param name="font">Default Font information</param>
        public UISystem(GraphicsDevice graphics, UIFont font)
        {
            Graphics       = graphics;
            WindowElements = new List <UIWindow>();
            Toolbars       = new List <UIToolbar>();
            TextureGen gen = new TextureGen(Graphics);

            SetWindowDefaults(gen.GenerateSolidColor(Color.DarkBlue), gen.GenerateSolidColor(Color.Gray), gen.GenerateSolidColor(Color.LightGray), font, 16);
            SetButtonDefaults(gen.GenerateSolidColor(Color.Gray), gen.GenerateSolidColor(Color.DarkGray), font);
            SetToolbarDefaults(gen.GenerateSolidColor(Color.Gray), font);
            SetTextBoxDefaults(font);
        }