private void SendToChannel(string channelName, string message) { Validate.That(channelName).IsNotNullOrEmpty(); Validate.That(message).IsNotNullOrEmpty(); // create a DataGram instance, and ensure memory is freed using (var dataGram = new WinMsgDataGram(channelName, message)) { // Allocate the DataGram to a memory address contained in COPYDATASTRUCT Native.COPYDATASTRUCT dataStruct = dataGram.ToStruct(); // Use a filter with the EnumWindows class to get a list of windows containing // a property name that matches the destination channel. These are the listening // applications. var filter = new WindowEnumFilter(MessageListener.GetChannelKey(channelName)); var winEnum = new WindowsEnum(filter.WindowFilterHandler); foreach (var hWnd in winEnum.Enumerate()) { IntPtr outPtr; // For each listening window, send the message data. Return if hang or unresponsive within 1 sec. Native.SendMessageTimeout(hWnd, Native.WM_COPYDATA, IntPtr.Zero, ref dataStruct, Native.SendMessageTimeoutFlags.SMTO_ABORTIFHUNG, 1000, out outPtr); } } }
/// <summary> /// The native window message filter used to catch our custom WM_COPYDATA /// messages containing cross AppDomain messages. All other messages are ignored. /// </summary> /// <param name = "msg">A representation of the native Windows Message.</param> protected override void WndProc(ref Message msg) { base.WndProc(ref msg); if (msg.Msg != Native.WM_COPYDATA) { return; } // we can free any unmanaged resources immediately in the dispose, managed channel and message // data will still be retained in the object passed to the event using (var dataGram = WinMsgDataGram.FromPointer(msg.LParam)) { if (MessageReceived != null && dataGram.IsValid) { MessageReceived.Invoke(this, new MessageEventArgs(dataGram)); } } }