public IEnumerator Send(Request request) { // Employing `using` will ensure that the UnityWebRequest is properly cleaned in case of uncaught exceptions using (www = new UnityWebRequest(request.Url(), request.Method())) { www.timeout = request.Timeout(); RequestBody body = request.Body(); if (body != null) { UploadHandler uploader = new UploadHandlerRaw(body.Body()); uploader.contentType = body.ContentType(); www.uploadHandler = uploader; } Dictionary <string, string> headers = request.Headers(); if (headers != null) { foreach (KeyValuePair <string, string> header in headers) { www.SetRequestHeader(header.Key, header.Value); } } www.downloadHandler = new DownloadHandlerBuffer(); yield return(www.Send()); if (www.isNetworkError) { error = www.error; } else { response = SimpleHTTP.Response.From(www); } } }
public Request Put(RequestBody body) { Method(UnityWebRequest.kHttpVerbPUT, body); return(this); }