Esempio n. 1
0
        void Awake()
        {
            m_instance = this;
            InitRerences();
            itemPrefab      = CreateFbItem();
            quickLinkPrefab = CreateQuickLink();
            itemHeight      = ((RectTransform)itemPrefab.transform).sizeDelta.y;
            itemPrefab.gameObject.SetActive(false);
            quickLinkPrefab.gameObject.SetActive(false);
            nullPointerEventData = new UnityEngine.EventSystems.PointerEventData(null);

#if !UNITY_EDITOR && UNITY_IOS
            DEFAULT_PATH = Application.persistentDataPath;
#else
            DEFAULT_PATH = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
#endif

            InitializeFiletypeIcons();
            filetypeIcons = null;

            SetExcludedExtensions(excludeExtensions);
            excludeExtensions = null;

            filenameInputField.onValidateInput += OnValidateFilenameInput;

            InitializeQuickLinks();
            quickLinks = null;

            allFilesFilter = new Filter(ALL_FILES_FILTER_TEXT);
            filters.Add(allFilesFilter);

            listView.SetAdapter(this);
        }
Esempio n. 2
0
 public void OnQuickLinkSelected(FileBrowserQuickLink quickLink)
 {
     if (quickLink != null)
     {
         CurrentPath = quickLink.TargetPath;
     }
 }
Esempio n. 3
0
        private bool AddQuickLink(Sprite icon, string name, string path, ref Vector2 anchoredPos)
        {
            if (path == null || path.Length == 0)
            {
                return(false);
            }

            try
            {
                path = GetPathWithoutTrailingDirectorySeparator(path);
            }
            catch (ArgumentException)
            {
                return(false);
            }
            catch (PathTooLongException)
            {
                return(false);
            }

            if (!Directory.Exists(path))
            {
                return(false);
            }

            // Don't add quick link if it already exists
            if (addedQuickLinksSet.Contains(path))
            {
                return(false);
            }

            FileBrowserQuickLink quickLink = Instantiate(quickLinkPrefab, quickLinksContainer, false);

            quickLink.SetFileBrowser(this);

            if (icon != null)
            {
                quickLink.SetQuickLink(icon, name, path);
            }
            else
            {
                quickLink.SetQuickLink(folderIcon, name, path);
            }

            quickLink.transformComponent.anchoredPosition = anchoredPos;

            anchoredPos.y -= itemHeight;

            addedQuickLinksSet.Add(path);

            return(true);
        }
Esempio n. 4
0
        private bool AddQuickLink(Sprite icon, string name, string path, ref Vector2 anchoredPos)
        {
            if (string.IsNullOrEmpty(path))
            {
                return(false);
            }

            if (!Directory.Exists(path))
            {
                return(false);
            }

            // Don't add quick link if it already exists
            if (addedQuickLinksSet.Contains(path))
            {
                return(false);
            }

            FileBrowserQuickLink quickLink = (FileBrowserQuickLink)Instantiate(quickLinkPrefab, quickLinksContainer, false);

            quickLink.gameObject.SetActive(true);
            quickLink.SetFileBrowser(this);

            if (icon != null)
            {
                quickLink.SetQuickLink(icon, name, path);
            }
            else
            {
                quickLink.SetQuickLink(folderIcon, name, path);
            }

            quickLink.TransformComponent.anchoredPosition = anchoredPos;

            anchoredPos.y -= itemHeight;

            addedQuickLinksSet.Add(path);

            return(true);
        }