// Start is called before the first frame update
        void Start()
        {
            factory = new SimpleEnemyFactory();
            spawner = new EnemySpawnerTheClientClass(factory);

            Enemy enemy = spawner.SpawnEnemy("Zombie");
        }
Esempio n. 2
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 public EnemySpawnerTheClientClass(SimpleEnemyFactory factory)
 {
     this.factory = factory;
 }