public void sendToRenderer(RenderList r, vec3 pos, quat rot) { foreach (MeshPart part in parts) { r.add(part, pos, rot); } }
public void sendToRenderer(RenderList r) { r.add(this, 0); }
public void sendToRenderer(RenderList r, vec3 pos, quat rot) { foreach (MeshPart part in parts) { r.add(part, pos, rot); } }
public void sendToRenderer(RenderList r) { r.add(this, 0); }