private void onResultReturned(ClientVector result) { Console.WriteLine("Received some Result: [" + result.x + "," + result.y + "," + result.z + "]"); }
private void onResultReturned(ClientVector result) { Console.WriteLine("Received some Result: [" + result.x + "," + result.y + "," + result.z + "]"); }
private void callAddVectors() { ClientVector a = new ClientVector { x = 1, y = 2, z = 3 }; ClientVector b = new ClientVector { x = 10, y = 20, z = 30 }; IClientFunctionCall addCall = AddVectors(a, b); addCall.OnSuccess<ClientVector>((Action<ClientVector>)onResultReturned); addCall.OnFailure((Action)onFailureReturned); }
private void callAddVectors() { ClientVector a = new ClientVector { x = 1, y = 2, z = 3 }; ClientVector b = new ClientVector { x = 10, y = 20, z = 30 }; IClientFunctionCall addCall = AddVectors(a, b); addCall.OnSuccess <ClientVector>((Action <ClientVector>)onResultReturned); addCall.OnFailure((Action)onFailureReturned); }