Esempio n. 1
0
        public void Caculate(WeightedVertex origin)
        {
            float INFINITY = float.MaxValue;

            for (int i = 0; i < m_vertices.Count; ++i)
            {
                m_vertices[i].m_dist  = INFINITY;
                m_vertices[i].m_known = false;
            }
            origin.m_dist = 0;
            WeightedVertex vert = null;

            for (; ;)
            {
                vert = GetMinDistVert();
                if (vert == null)
                {
                    break;
                }
                vert.m_known = true;
                foreach (var pair in vert.m_neighbours)
                {
                    if (!pair.Key.m_known && pair.Value + vert.m_dist < pair.Key.m_dist)
                    {
                        pair.Key.m_dist = pair.Value + vert.m_dist;
                        pair.Key.m_path = vert;
                    }
                }
            }
        }
Esempio n. 2
0
        private WeightedVertex GetMinDistVert()
        {
            WeightedVertex vert     = null;
            float          min_dist = float.MaxValue;

            for (int i = 0; i < m_vertices.Count; ++i)
            {
                if (!m_vertices[i].m_known && min_dist > m_vertices[i].m_dist)
                {
                    vert     = m_vertices[i];
                    min_dist = vert.m_dist;
                }
            }
            return(vert);
        }
Esempio n. 3
0
        public void test()
        {
            WeightedVertex v1 = new WeightedVertex(1);
            WeightedVertex v2 = new WeightedVertex(2);
            WeightedVertex v3 = new WeightedVertex(3);
            WeightedVertex v4 = new WeightedVertex(4);
            WeightedVertex v5 = new WeightedVertex(5);
            WeightedVertex v6 = new WeightedVertex(6);
            WeightedVertex v7 = new WeightedVertex(7);

            v1.m_neighbours.Add(v4, 1);
            v1.m_neighbours.Add(v2, 2);

            v2.m_neighbours.Add(v4, 3);
            v2.m_neighbours.Add(v5, 10);

            v3.m_neighbours.Add(v1, 4);
            v3.m_neighbours.Add(v6, 5);

            v4.m_neighbours.Add(v5, 2);
            v4.m_neighbours.Add(v6, 8);
            v4.m_neighbours.Add(v7, 4);
            v4.m_neighbours.Add(v3, 2);

            v5.m_neighbours.Add(v7, 6);

            v7.m_neighbours.Add(v6, 1);

            m_vertices.Add(v1);
            m_vertices.Add(v2);
            m_vertices.Add(v3);
            m_vertices.Add(v4);
            m_vertices.Add(v5);
            m_vertices.Add(v6);
            m_vertices.Add(v7);
            m_vertices.Add(v1);

            Caculate(v1);
        }