Esempio n. 1
0
        /// <summary>
        /// /// Set z-Level to let Snake and Tail-Objects appear "behind objects"
        /// </summary>
        /// <param name="curLevel">The current Level object</param>
        /// <param name="snake">Snake object</param>
        /// <param name="tailList">Linked List containing all tail objects</param>
        public static void SetZIndex(SLLevel curLevel, SLSnake snake, LinkedList <Tail> tailList)
        {
            //Check for all apples
            foreach (SLApple apple in curLevel.AppleObjects)
            {
                apple.AppleImage.SetValue(Canvas.ZIndexProperty, apple.ApplePosY);
            }

            //Check for all Objects in Level
            foreach (SLLevelObject levelObject in curLevel.LevelObjects)
            {
                levelObject.ObjectImage.SetValue(Canvas.ZIndexProperty, levelObject.ObjectPosY);
            }

            //Check for the tail of snake
            foreach (SLTail tail in tailList)
            {
                tail.TailImage.SetValue(Canvas.ZIndexProperty, tail.TailPosY);
                if (curLevel.AnimatedSnake)
                {
                    for (int y = 0; y < 4; y++)
                    {
                        for (int x = 0; x < curLevel.Animation.AnimationFrames; x++)
                        {
                            tail.BufferedImage[x, y].SetValue(Canvas.ZIndexProperty, tail.TailPosY);
                        }
                    }
                }
            }

            snake.SnakeImage.SetValue(Canvas.ZIndexProperty, snake.SnakePosY);
            if (curLevel.AnimatedSnake)
            {
                for (int y = 0; y < 4; y++)
                {
                    for (int x = 0; x < curLevel.Animation.AnimationFrames; x++)
                    {
                        snake.BufferedImage[x, y].SetValue(Canvas.ZIndexProperty, snake.SnakePosY);
                    }
                }
            }
        }
Esempio n. 2
0
        private void _loadLevel(string levelName)
        {
            //Initialize Level and Snake
            try
            {
                if (level1SL != null)
                {
                    level1SL.ChangedScoreEvent -= ChangedScore;
                    level1SL.HighScoreEvent    -= HighScore;
                    level1SL.ChangedSpeedEvent -= ChangedSpeed;
                }
                level1SL = SLLevelBuilder.GenerateLevel(levelName);
            }
            catch (FormatException)
            {
                //This error occurs when in the Level xml file text data is set where numbers are expected
                Presenter.MessageText = "Fehler beim Lesen der Leveldaten!";
                return;
            }
            catch (IndexOutOfRangeException)
            {
                //This error occurs when in the Level xml file invalid positions are set
                //(e.g. X,Y:11,12 as snake starting position, while the level has a size of 10x10)
                Presenter.MessageText = "Ungültige Level Definition";
                return;
            }
            catch (XmlException)
            {
                //This error occurs when the Level file can't be opened
                Presenter.MessageText = "Level konnte nicht geöffnet werden";
            }
            snakeSL = new SLSnake(level1SL);

            GameField.Children.Add(level1SL.LevelCanvas);

            level1SL.ChangedScoreEvent += new Level.ChangedScoreEventHandler(ChangedScore);
            level1SL.HighScoreEvent    += new Level.HighScoreEventHandler(HighScore);
            level1SL.ChangedSpeedEvent += new SLLevel.ChangedSpeedEventHandler(ChangedSpeed);

            Presenter.MessageText = "Ziel sind " + level1SL.TargetScore + " Nüsse";
        }