// Called when we receive a connection from a client
        public void OnConnection(IAsyncResult res)
        {
            Socket client = null;

            try
            {
                client = m_listener.EndAccept(res);
                _logger.Log("Policy server accepted connection.");
            }
            catch (SocketException)
            {
                return;
            }

            // handle this policy request with a PolicyConnection
            var pc = new PolicyConnection(client, m_policy, _logger);

            // look for more connections
            m_listener.BeginAccept(new AsyncCallback(OnConnection), null);
        }
Esempio n. 2
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        // Called when we receive a connection from a client
        public void OnConnection(IAsyncResult res)
        {
            Socket client = null;

            try
            {
                client = m_listener.EndAccept(res);
                _logger.Log("Policy server accepted connection.");
            }
            catch (SocketException)
            {
                return;
            }

            // handle this policy request with a PolicyConnection
            var pc = new PolicyConnection(client, m_policy, _logger);

            // look for more connections
            m_listener.BeginAccept(new AsyncCallback(OnConnection), null);
        }
Esempio n. 3
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        // Called when we receive a connection from a client
        public void OnConnection(IAsyncResult res)
        {
            Console.WriteLine("Got connection");
            Socket client = null;

            try
            {
                client = m_listener.EndAccept(res);
            }
            catch (SocketException)
            {
                return;
            }

            // handle this policy request with a PolicyConnection
            PolicyConnection pc = new PolicyConnection(client, m_policy);

            // look for more connections
            m_listener.BeginAccept(new AsyncCallback(OnConnection), null);
        }