Esempio n. 1
0
        public override void draw(SpriteBatch batch)
        {
            Game1.drawDialogueBox(xPositionOnScreen, yPositionOnScreen, width, height, false, true);
            SpriteText.drawString(batch, Locs["title"], Inbounds.X, Inbounds.Y);

            for (int i = 0; i < SlayerData.SlayerQuestClusters.Count; i++)
            {
                SlayerQuestCluster cluster = SlayerData.SlayerQuestClusters[i];
                drawMonsterCluster(batch, cluster, i);
            }
        }
Esempio n. 2
0
        /// <summary>Draws the text for each monster slayer quest</summary>
        /// <param name="batch"></param>
        /// <param name="cluster"></param>
        /// <param name="index"></param>
        private void drawMonsterCluster(SpriteBatch batch, SlayerQuestCluster cluster, int index)
        {
            int amount = cluster.Entries.Sum(e => Game1.stats.specificMonstersKilled.ContainsKey(e) ? Game1.stats.specificMonstersKilled[e] : 0);

            SpriteFont font     = Game1.smallFont;
            Vector2    position = new Vector2(index % 2 == 0 ? Inbounds.X : Inbounds.X + Offsets.X,
                                              Inbounds.Y + Offsets.Y + ClusterOffset * (index / 2 + 1));

            if (amount == 0)
            {
                Utility.drawTextWithShadow(batch,
                                           Locs["UnknownMonsterString"],
                                           font,
                                           position,
                                           Game1.textColor * 0.33f,
                                           1f,
                                           0.1f);
            }
            else if (amount < cluster.KillsRequired)
            {
                Utility.drawTextWithShadow(batch,
                                           $"{amount} / {cluster.KillsRequired} {cluster.Name}",
                                           font,
                                           position,
                                           Game1.textColor,
                                           1f,
                                           0.1f);
            }
            else
            {
                Utility.drawTextWithShadow(batch,
                                           $"{amount} {cluster.Name} *",
                                           font,
                                           position,
                                           Game1.textColor,
                                           1f,
                                           0.1f);
            }
        }