Esempio n. 1
0
        public Material GetMaterial(string matPath, ModelInterface window, Func <string, PakPackage> packageFunc)
        {
            if (matPath == default)
            {
                window.QueueLoad("/Engine/Content/EngineResources/WhiteSquareTexture");

                return(new Material()
                {
                    AmbientColor = new Vector3(0.5f),
                    DiffuseColor = new Vector3(0.5f),
                    SpecularColor = new Vector3(0.02f),
                    SpecularExponent = 10f,

                    AmbientMap = null,
                    DiffuseMap = "/Engine/Content/EngineResources/WhiteSquareTexture",
                    NormalMap = null,
                    SpecularMap = null
                });
            }
            matPath = ValidifyPath(matPath);
            var package = packageFunc(matPath);

            if (package == null)
            {
                window.QueueLoad("/Engine/Content/EngineResources/WhiteSquareTexture");

                return(new Material()
                {
                    AmbientColor = new Vector3(0.5f),
                    DiffuseColor = new Vector3(0.5f),
                    SpecularColor = new Vector3(0.02f),
                    SpecularExponent = 10f,

                    AmbientMap = null,
                    DiffuseMap = "/Engine/Content/EngineResources/WhiteSquareTexture",
                    NormalMap = null,
                    SpecularMap = null
                });
            }
            var m = package.Exports.FirstOrDefault(o => o is UMaterial) as UMaterial;

            if (m.DiffuseMap == null)
            {
                m.DiffuseMap = "/Engine/Content/EngineResources/WhiteSquareTexture";
            }
            window.ValidifyQueueLoad(m.DiffuseMap);

            return(new Material()
            {
                AmbientColor = new Vector3(0.5f),
                DiffuseColor = new Vector3(0.5f),
                SpecularColor = new Vector3(0.02f),
                SpecularExponent = 10f,

                AmbientMap = null,
                DiffuseMap = m.DiffuseMap,
                NormalMap = null,
                SpecularMap = null
            });
        }
Esempio n. 2
0
        internal UMeshSection(CSkeletalMesh mesh, USkeletalMesh umesh, int section, int[] disableOverrides, ModelInterface window, Func <string, PakPackage> packageFunc)
        {
            var cLod = mesh.Lods[LOD_LEVEL];
            var uLod = umesh.LODModels[LOD_LEVEL];
            var sec  = uLod.Sections[section];

            if (sec.disabled || Array.IndexOf(disableOverrides, sec.material_index) != -1)
            {
                Enabled = false;
                return;
            }

            texCoords = new Vector2[sec.num_vertices];
            colorData = new Vector3[sec.num_vertices];
            verts     = new Vector3[sec.num_vertices];
            normals   = new Vector3[sec.num_vertices];
            inds      = new int[sec.num_triangles * 3];
            int i;

            for (i = 0; i < sec.num_vertices; i++)
            {
                var v    = cLod.Verts[i + sec.base_vertex_index];
                var posV = v.Position.v;
                var norm = (FVector)(FPackedNormal)v.Normal;
                texCoords[i] = new Vector2(v.UV.U, 1 - v.UV.V);
                verts[i]     = new Vector3(posV[0], posV[1], posV[2]);
                normals[i]   = new Vector3(norm.X, norm.Y, norm.Z);
            }
            for (i = 0; i < sec.num_triangles * 3; i++)
            {
                inds[i] = (int)(cLod.Indices[(int)(i + sec.base_index)] - sec.base_vertex_index);
            }
            Material  = GetMaterial(umesh.MaterialAssets[sec.material_index], window, packageFunc);
            TextureID = Material.DiffuseMap;
        }