public void Gengxin(object a)
        {
            App.Current.Dispatcher.Invoke(new Action(() =>
            {
                lock (this)
                {
                    try
                    {
                        //刷新前台数据
                        daima.Shuju_Shebei_PC shuju_Shebei_PC = App.Mianban_.Shebei_dangqian.Shuju as daima.Shuju_Shebei_PC;
                        textblock0.Text = shuju_Shebei_PC.Mingchen;
                        textblock1.Text = "处理器:" + shuju_Shebei_PC.Cpu_info;
                        textblock2.Text = "显卡:" + shuju_Shebei_PC.Gpu_info;
                        textblock3.Text = "内存:" + shuju_Shebei_PC.Ram_info;
                        textblock4.Text = "系统:" + shuju_Shebei_PC.Sys_info;
                        textblock5.Text = "CPU利用率:" + shuju_Shebei_PC.Cpu_use.ToString("0.0") + "%";
                        textblock6.Text = "GPU占用率:" + shuju_Shebei_PC.Gpu_use.ToString("0.0") + "%";
                        textblock7.Text = "内存使用率:" + shuju_Shebei_PC.Ram_use.ToString("0.0") + "%";
                        textblock8.Text = "磁盘活动时间比:" + shuju_Shebei_PC.Hdd_use.ToString("0.0") + "%";
                        textblock9.Text = "系统连续开机时间:" + shuju_Shebei_PC.Sys_time;



                        //填充图表
                        //添加数据到表格中
                        LastHourSeries[0].Values.Add(new ObservableValue(shuju_Shebei_PC.Cpu_wendu));
                        LastHourSeries[1].Values.Add(new ObservableValue(shuju_Shebei_PC.Gpu_wendu));
                        //判断是否超过20
                        if (LastHourSeries[0].Values.Count >= 40)
                        {
                            LastHourSeries[0].Values.RemoveAt(0);
                        }
                        if (LastHourSeries[1].Values.Count >= 40)
                        {
                            LastHourSeries[1].Values.RemoveAt(0);
                        }

                        //循环界面列表 查找不在的控制器将其移除
                        foreach (var item in warp.Children)
                        {
                            bool shifou = false;
                            kongjian.kongzhi kongzhi_ui = null;
                            //判断是否是控件
                            if (item is kongjian.kongzhi)
                            {
                                kongzhi_ui = item as kongjian.kongzhi;
                            }
                            else
                            {
                                continue;
                            }

                            foreach (var nei in App.Mianban_.Kongzhis)
                            {
                                //找到则直接下一个
                                if (kongzhi_ui.kongzhi_.Shuju.Weiyi_shibie == nei.Shuju.Weiyi_shibie)
                                {
                                    shifou = true;
                                    break;
                                }
                            }
                            //未找到匹配的
                            if (shifou == false)
                            {
                                warp.Children.Remove((UIElement)item);
                            }
                        }
                        //循环后台控制器列表 查找不在ui的将其添加
                        foreach (var nei in App.Mianban_.Kongzhis)
                        {
                            bool shifou = false;
                            foreach (var item in warp.Children)
                            {
                                kongjian.kongzhi kongzhi_ui = null;
                                //判断是否是控件
                                if (item is kongjian.kongzhi)
                                {
                                    kongzhi_ui = item as kongjian.kongzhi;
                                }
                                else
                                {
                                    continue;
                                }
                                //找到则直接下一个
                                if (kongzhi_ui.kongzhi_.Shuju.Weiyi_shibie == nei.Shuju.Weiyi_shibie)
                                {
                                    shifou = true;
                                }
                            }
                            if (shifou == false)
                            {
                                //未找到匹配的
                                kongjian.kongzhi linshi = new kongjian.kongzhi(nei);
                                linshi.BoilerEventLog  += Linshi_BoilerEventLog;
                                warp.Children.Insert(0, linshi);
                            }
                        }
                    }
                    catch
                    {
                    }
                }
            }));
        }
        public void Gengxin(object a)
        {
            App.Current.Dispatcher.Invoke(new Action(() =>
            {
                lock (this)
                {
                    try
                    {
                        //刷新前台数据
                        textblock0.Text = kongzhi_.Shuju.Zhujiming;
                        textblock1.Text = "连接设备总数:" + kongzhi_.Shebei_Fus.Count;


                        //循环界面列表 查找不在的控制器将其移除
                        foreach (var item in warp.Children)
                        {
                            string weiyi = null;
                            bool shifou  = false;

                            //判断是否是控件
                            if (item is kongjian.kongzhi)
                            {
                                kongjian.kongzhi kongzhi_ui = item as kongjian.kongzhi;
                                weiyi = kongzhi_ui.kongzhi_.Shuju.Weiyi_shibie;
                            }
                            else
                            {
                                if (item is kongjian.dainnao)
                                {
                                    kongjian.dainnao kongzhi_ui = item as kongjian.dainnao;
                                    weiyi = kongzhi_ui.Shebei_PC_.Shuju.Weiyi_shibie;
                                }
                                else
                                {
                                    if (item is kongjian.shouji)
                                    {
                                        kongjian.shouji kongzhi_ui = item as kongjian.shouji;
                                        weiyi = kongzhi_ui.Shebei_AD_.Shuju.Weiyi_shibie;
                                    }
                                    else
                                    {
                                        continue;
                                    }
                                }
                            }

                            foreach (var nei in kongzhi_.Shebei_Fus)
                            {
                                //找到则直接下一个
                                if (weiyi == nei.Shuju.Weiyi_shibie)
                                {
                                    shifou = true;
                                    break;
                                }
                            }
                            //未找到匹配的
                            if (shifou == false)
                            {
                                warp.Children.Remove((UIElement)item);
                            }
                        }
                        //循环后台控制器列表 查找不在ui的将其添加
                        foreach (var nei in kongzhi_.Shebei_Fus)
                        {
                            bool shifou = false;
                            foreach (var item in warp.Children)
                            {
                                string weiyi = null;
                                //判断是否是控件
                                if (item is kongjian.kongzhi)
                                {
                                    kongjian.kongzhi kongzhi_ui = item as kongjian.kongzhi;
                                    weiyi = kongzhi_ui.kongzhi_.Shuju.Weiyi_shibie;
                                }
                                else
                                {
                                    if (item is kongjian.dainnao)
                                    {
                                        kongjian.dainnao kongzhi_ui = item as kongjian.dainnao;
                                        weiyi = kongzhi_ui.Shebei_PC_.Shuju.Weiyi_shibie;
                                    }
                                    else
                                    {
                                        if (item is kongjian.shouji)
                                        {
                                            kongjian.shouji kongzhi_ui = item as kongjian.shouji;
                                            weiyi = kongzhi_ui.Shebei_AD_.Shuju.Weiyi_shibie;
                                        }
                                        else
                                        {
                                            continue;
                                        }
                                    }
                                }
                                //找到则直接下一个
                                if (weiyi == nei.Shuju.Weiyi_shibie)
                                {
                                    shifou = true;
                                    break;
                                }
                            }
                            if (shifou == false)
                            {
                                //未找到匹配的
                                switch (nei.Shuju.Shebei_shibie)
                                {
                                case 0:
                                    kongjian.dainnao linshi = new kongjian.dainnao(nei as daima.Shebei_PC);
                                    linshi.BoilerEventLog  += Linshi_BoilerEventLog;
                                    warp.Children.Insert(0, linshi);
                                    break;

                                case 1:
                                    kongjian.shouji linshi_ = new kongjian.shouji(nei as daima.Shebei_AD);
                                    linshi_.BoilerEventLog += Linshi_BoilerEventLog_;
                                    warp.Children.Insert(0, linshi_);
                                    break;
                                }
                            }
                        }
                    }
                    catch
                    {
                    }
                }
            }));
        }