public void Use()
 {
     Ebo.Bind();
     Vbo.Bind();
     Vao.Bind();
     associatedShader.Use();
 }
Esempio n. 2
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        public VertexArrayObject(GL gl, BufferObject <TVertexType> vbo, BufferObject <TIndexType> ebo)
        {
            //Saving the GL instance.
            _gl = gl;

            //Setting out handle and binding the VBO and EBO to this VAO.
            _handle = _gl.GenVertexArray();
            Bind();
            vbo.Bind();
            ebo.Bind();
        }