Esempio n. 1
0
        public GlfwGamepad(int i)
        {
            var hasState = GlfwProvider.GLFW.Value.GetGamepadState(i, out var state);

            Index        = i;
            _buttons     = (Button *)Marshal.AllocHGlobal(GamepadButtonCount * sizeof(Button));
            _thumbsticks = (Thumbstick *)Marshal.AllocHGlobal(GamepadThumbstickCount * sizeof(Thumbstick));
            _triggers    = (Trigger *)Marshal.AllocHGlobal(GamepadTriggerCount * sizeof(Trigger));
            Buttons      = new GlfwReadOnlyList <Button>(_buttons, GamepadButtonCount);
            Thumbsticks  = new GlfwReadOnlyList <Thumbstick>(_thumbsticks, GamepadThumbstickCount);
            Triggers     = new GlfwReadOnlyList <Trigger>(_triggers, GamepadTriggerCount);

            _connected = hasState;

            for (int j = 0; j < GamepadButtonCount; j++)
            {
                _buttons[j] = new Button((ButtonName)j, j, hasState && state.Buttons[j] == (int)InputAction.Press);
            }

            for (int j = 0; j < GamepadThumbstickCount; j++)
            {
                _thumbsticks[j] = new Thumbstick(j, 0, 0);
            }

            for (int j = 0; j < GamepadTriggerCount; j++)
            {
                _triggers[j] = new Trigger(j, 0);
            }
        }
Esempio n. 2
0
        public unsafe GlfwJoystick(int i)
        {
            Index    = i;
            _axes    = (Axis *)Marshal.AllocHGlobal(0);
            _buttons = (Button *)Marshal.AllocHGlobal(0);
            _hats    = (Hat *)Marshal.AllocHGlobal(0);
            Axes     = new GlfwReadOnlyList <Axis>(_axes, 0);
            Buttons  = new GlfwReadOnlyList <Button>(_buttons, 0);
            Hats     = new GlfwReadOnlyList <Hat>(_hats, 0);

            _connected = IsConnected;
        }
Esempio n. 3
0
 public unsafe GlfwMouse()
 {
     _scrollWheel = (ScrollWheel *)Marshal.AllocHGlobal(sizeof(ScrollWheel));
     ScrollWheels = new GlfwReadOnlyList <ScrollWheel>(_scrollWheel, 1);
 }