protected SceneRendererBase() { Output = new CurrentRenderFrameProvider(); ResetGraphicsStates = true; }
protected SceneRendererBase() { Output = new CurrentRenderFrameProvider(); Parameters = new ParameterCollection(); ResetGraphicsStates = true; }
protected SceneRendererBase() { Output = new CurrentRenderFrameProvider(); ResetGraphicsStates = true; }
protected SceneRendererBase() { Output = new CurrentRenderFrameProvider(); Parameters = new ParameterCollection(); ResetGraphicsStates = true; }