/// <summary>
        /// Returns a texture view which should be used as DepthStencil render target while SRV is also used
        /// </summary>
        /// <param name="texture">The depthStencil texture originally used for render target</param>
        /// <param name="readOnlyCached">The cached view for the texture resource</param>
        /// <returns>The texture view which should be used as DepthStencil render target while SRV is also used</returns>
        public Texture GetDepthStencilAsRenderTarget(Texture texture, Texture readOnlyCached)
        {
            if (!renderContext.GraphicsDevice.Features.HasDepthAsSRV || !renderContext.GraphicsDevice.Features.HasDepthAsReadOnlyRT)
                return texture;

            // Check if changed
            if (readOnlyCached != null && readOnlyCached.ParentTexture == texture)
                return readOnlyCached;

            return texture.ToDepthStencilReadOnlyTexture();
        }