Esempio n. 1
0
        private unsafe void CreatePipelineLayout(PipelineStateDescription pipelineStateDescription)
        {
            // Remap descriptor set indices to those in the shader. This ordering generated by the ShaderCompiler
            var resourceGroups = pipelineStateDescription.EffectBytecode.Reflection.ResourceBindings.Select(x => x.ResourceGroup ?? "Globals").Distinct().ToList();

            ResourceGroupCount = resourceGroups.Count;

            var layouts = pipelineStateDescription.RootSignature.EffectDescriptorSetReflection.Layouts;

            // Get binding indices used by the shader
            var destinationBindings = pipelineStateDescription.EffectBytecode.Stages
                                      .SelectMany(x => BinarySerialization.Read <ShaderInputBytecode>(x.Data).ResourceBindings)
                                      .GroupBy(x => x.Key, x => x.Value)
                                      .ToDictionary(x => x.Key, x => x.First());

            var maxBindingIndex    = destinationBindings.Max(x => x.Value);
            var destinationEntries = new DescriptorSetLayoutBuilder.Entry[maxBindingIndex + 1];

            DescriptorBindingMapping = new List <DescriptorSetInfo>();

            for (int i = 0; i < resourceGroups.Count; i++)
            {
                var resourceGroupName = resourceGroups[i] == "Globals" ? pipelineStateDescription.RootSignature.EffectDescriptorSetReflection.DefaultSetSlot : resourceGroups[i];
                var layoutIndex       = resourceGroups[i] == null ? 0 : layouts.FindIndex(x => x.Name == resourceGroupName);

                // Check if the resource group is used by the shader
                if (layoutIndex == -1)
                {
                    continue;
                }

                var sourceEntries = layouts[layoutIndex].Layout.Entries;

                for (int sourceBinding = 0; sourceBinding < sourceEntries.Count; sourceBinding++)
                {
                    var sourceEntry = sourceEntries[sourceBinding];

                    int destinationBinding;
                    if (destinationBindings.TryGetValue(sourceEntry.Key.Name, out destinationBinding))
                    {
                        destinationEntries[destinationBinding] = sourceEntry;

                        // No need to umpdate immutable samplers
                        if (sourceEntry.Class == EffectParameterClass.Sampler && sourceEntry.ImmutableSampler != null)
                        {
                            continue;
                        }

                        DescriptorBindingMapping.Add(new DescriptorSetInfo
                        {
                            SourceSet          = layoutIndex,
                            SourceBinding      = sourceBinding,
                            DestinationBinding = destinationBinding,
                            DescriptorType     = VulkanConvertExtensions.ConvertDescriptorType(sourceEntry.Class, sourceEntry.Type)
                        });
                    }
                }
            }

            // Create default sampler, used by texture and buffer loads
            destinationEntries[0] = new DescriptorSetLayoutBuilder.Entry
            {
                Class            = EffectParameterClass.Sampler,
                Type             = EffectParameterType.Sampler,
                ImmutableSampler = GraphicsDevice.SamplerStates.PointWrap,
                ArraySize        = 1,
            };

            // Create descriptor set layout
            NativeDescriptorSetLayout = DescriptorSetLayout.CreateNativeDescriptorSetLayout(GraphicsDevice, destinationEntries, out DescriptorTypeCounts);

            // Create pipeline layout
            var nativeDescriptorSetLayout = NativeDescriptorSetLayout;
            var pipelineLayoutCreateInfo  = new PipelineLayoutCreateInfo
            {
                StructureType  = StructureType.PipelineLayoutCreateInfo,
                SetLayoutCount = 1,
                SetLayouts     = new IntPtr(&nativeDescriptorSetLayout)
            };

            NativeLayout = GraphicsDevice.NativeDevice.CreatePipelineLayout(ref pipelineLayoutCreateInfo);
        }
        private unsafe void CreatePipelineLayout(PipelineStateDescription pipelineStateDescription)
        {
            // Remap descriptor set indices to those in the shader. This ordering generated by the ShaderCompiler
            var resourceGroups = pipelineStateDescription.EffectBytecode.Reflection.ResourceBindings.Select(x => x.ResourceGroup ?? "Globals").Distinct().ToList();
            ResourceGroupCount = resourceGroups.Count;

            var layouts = pipelineStateDescription.RootSignature.EffectDescriptorSetReflection.Layouts;
            
            // Get binding indices used by the shader
            var destinationBindings = pipelineStateDescription.EffectBytecode.Stages
                .SelectMany(x => BinarySerialization.Read<ShaderInputBytecode>(x.Data).ResourceBindings)
                .GroupBy(x => x.Key, x => x.Value)
                .ToDictionary(x => x.Key, x => x.First());

            var maxBindingIndex = destinationBindings.Max(x => x.Value);
            var destinationEntries = new DescriptorSetLayoutBuilder.Entry[maxBindingIndex + 1];

            DescriptorBindingMapping = new List<DescriptorSetInfo>();

            for (int i = 0; i < resourceGroups.Count; i++)
            {
                var resourceGroupName = resourceGroups[i] == "Globals" ? pipelineStateDescription.RootSignature.EffectDescriptorSetReflection.DefaultSetSlot : resourceGroups[i];
                var layoutIndex = resourceGroups[i] == null ? 0 : layouts.FindIndex(x => x.Name == resourceGroupName);

                // Check if the resource group is used by the shader
                if (layoutIndex == -1)
                    continue;

                var sourceEntries = layouts[layoutIndex].Layout.Entries;

                for (int sourceBinding = 0; sourceBinding < sourceEntries.Count; sourceBinding++)
                {
                    var sourceEntry = sourceEntries[sourceBinding];

                    int destinationBinding;
                    if (destinationBindings.TryGetValue(sourceEntry.Key.Name, out destinationBinding))
                    {
                        destinationEntries[destinationBinding] = sourceEntry;

                        // No need to umpdate immutable samplers
                        if (sourceEntry.Class == EffectParameterClass.Sampler && sourceEntry.ImmutableSampler != null)
                        {
                            continue;
                        }

                        DescriptorBindingMapping.Add(new DescriptorSetInfo
                        {
                            SourceSet = layoutIndex,
                            SourceBinding = sourceBinding,
                            DestinationBinding = destinationBinding,
                            DescriptorType = VulkanConvertExtensions.ConvertDescriptorType(sourceEntry.Class, sourceEntry.Type)
                        });
                    }
                }
            }

            // Create default sampler, used by texture and buffer loads
            destinationEntries[0] = new DescriptorSetLayoutBuilder.Entry
            {
                Class = EffectParameterClass.Sampler,
                Type = EffectParameterType.Sampler,
                ImmutableSampler = GraphicsDevice.SamplerStates.PointWrap,
                ArraySize = 1,
            };

            // Create descriptor set layout
            NativeDescriptorSetLayout = DescriptorSetLayout.CreateNativeDescriptorSetLayout(GraphicsDevice, destinationEntries, out DescriptorTypeCounts);

            // Create pipeline layout
            var nativeDescriptorSetLayout = NativeDescriptorSetLayout;
            var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo
            {
                StructureType = StructureType.PipelineLayoutCreateInfo,
                SetLayoutCount = 1,
                SetLayouts = new IntPtr(&nativeDescriptorSetLayout)
            };
            NativeLayout = GraphicsDevice.NativeDevice.CreatePipelineLayout(ref pipelineLayoutCreateInfo);
        }