Esempio n. 1
0
 static void Main(string[] args)
 {
     using (var game = new Game())
     {
         game.Run();
     }
 }
 static void Main(string[] args)
 {
     // Profiler.EnableAll();
     using (var game = new Game())
     {
         game.Run();
     }
 }
Esempio n. 3
0
 static void Main(string[] args)
 {
     // Profiler.EnableAll();
     using (game = new Game())
     {
         game.GraphicsDeviceManager.DeviceCreated += GraphicsDeviceManager_DeviceCreated;
         game.Run();
     }
 }
Esempio n. 4
0
        public static void RunGameTest(Game game)
        {
#if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP

            using (game)
            {
                game.Run();
            }

#elif SILICONSTUDIO_PLATFORM_UWP

            throw new NotImplementedException();

#elif SILICONSTUDIO_PLATFORM_IOS || SILICONSTUDIO_PLATFORM_ANDROID

            lock(uniThreadLock)
            {
                // Prepare finish callback
                var tcs = new TaskCompletionSource<bool>();
                EventHandler<EventArgs> gameFinishedCallback = (sender, e) =>
                {
                    // Notify waiter that game has exited
                    Logger.Info("Game finished.");
                    tcs.TrySetResult(true);
                };

                EventHandler<GameUnhandledExceptionEventArgs> exceptionhandler = (sender, e) =>
                {
                    Logger.Info("Game finished with exception ={0}.", e);
                    tcs.TrySetException((Exception)e.ExceptionObject);
                };

                // Transmit data to activity
                // TODO: Avoid static with string intent + Dictionary?
                try
                {
                    game.UnhandledException += exceptionhandler;

                    Logger.Info(@"Starting activity");
#if SILICONSTUDIO_PLATFORM_IOS
                    game.Exiting += gameFinishedCallback;

                    UIApplication.SharedApplication.InvokeOnMainThread(() =>
                    {
                        var window = UIApplication.SharedApplication.KeyWindow;
                        var rootNavigationController = (UINavigationController)window.RootViewController;

                        // create the xenko game view 
                        var bounds = UIScreen.MainScreen.Bounds;
                        var xenkoGameView = new iOSXenkoView((System.Drawing.RectangleF)bounds) { ContentScaleFactor = UIScreen.MainScreen.Scale };

                        // create the view controller used to display the xenko game
                        var xenkoGameController = new iOSGameTestController(game) { View = xenkoGameView };

                        // create the game context
                        var gameContext = new GameContextiOS(new iOSWindow(window, xenkoGameView, xenkoGameController));

                        // push view
                        rootNavigationController.PushViewController(gameContext.Control.GameViewController, false);

                        // launch the game
                        game.Run(gameContext);
                    });
#elif SILICONSTUDIO_PLATFORM_ANDROID
                    // Start activity
                    AndroidGameTestActivity.GameToStart = game;
                    AndroidGameTestActivity.Destroyed += gameFinishedCallback;
                    PlatformAndroid.Context.StartActivity(typeof(AndroidGameTestActivity));
#endif
                    // Wait for completion of task
                    // TODO: Should we put a timeout and issue a Game.Exit() in main thread if too long?
                    tcs.Task.Wait();

                    Logger.Info(@"Activity ended");
                }
                catch (AggregateException e)
                {
                    // Unwrap aggregate exceptions
                    if (e.InnerExceptions.Count == 1)
                        ExceptionDispatchInfo.Capture(e.InnerException).Throw();
                }
                finally
                {
#if SILICONSTUDIO_PLATFORM_IOS
                    // iOS Cleanup
                    UIApplication.SharedApplication.InvokeOnMainThread(() =>
                    {
                        var window = UIApplication.SharedApplication.KeyWindow;
                        var rootNavigationController = (UINavigationController)window.RootViewController;

                        rootNavigationController.PopViewController(false);
                    });
#elif SILICONSTUDIO_PLATFORM_ANDROID
                    AndroidGameTestActivity.Destroyed -= gameFinishedCallback;
                    AndroidGameTestActivity.GameToStart = null;
#endif
                }
            }
#endif
        }
Esempio n. 5
0
        /// <inheritdoc/>
        public void GameLaunch(string gameTypeName)
        {
            try
            {
                Log.Info("Running game with type {0}", gameTypeName);

                Type gameType;
                lock (loadedAssemblies)
                {
                    gameType = GameEnumerateTypesHelper().FirstOrDefault(x => x.FullName == gameTypeName);
                }

                if (gameType == null)
                    throw new InvalidOperationException(string.Format("Could not find type [{0}] in project [{1}]", gameTypeName, projectName));

                game = (Game)Activator.CreateInstance(gameType);

                // TODO: Bind database
                Task.Run(() =>
                {
                    gameFinished.Reset();
                    try
                    {
                        using (game)
                        {
                            // Allow scripts to crash, we will still restart them
                            game.Script.Scheduler.PropagateExceptions = false;
                            game.Run();
                        }
                    }
                    catch (Exception e)
                    {
                        Log.Error("Exception while running game", e);
                    }

                    host.OnGameExited();

                    // Notify we are done
                    gameFinished.Set();
                });
            }
            catch (Exception ex)
            {
                Log.Error("Game [{0}] from project [{1}] failed to run", ex, gameTypeName, projectName);
            }
        }