Esempio n. 1
0
 /// <summary>
 /// Creates a new instance of <see cref="UIBatch"/>.
 /// </summary>
 /// <param name="device">A valid instance of <see cref="GraphicsDevice"/>.</param>
 public UIBatch(GraphicsDevice device)
     : base(device, UIEffect.Bytecode, UIEffect.BytecodeSRgb,
            ResourceBufferInfo.CreateDynamicIndexBufferInfo("UIBatch.VertexIndexBuffers", MaxIndicesCount, MaxVerticesCount),
            VertexPositionColorTextureSwizzle.Layout)
 {
     // Create a 1x1 pixel white texture
     whiteTexture = GraphicsDevice.GetSharedWhiteTexture();
 }
Esempio n. 2
0
        /// <summary>
        /// Creates a new instance of <see cref="UIBatch"/>.
        /// </summary>
        /// <param name="device">A valid instance of <see cref="GraphicsDevice"/>.</param>
        public UIBatch(GraphicsDevice device)
            : base(device, UIEffect.Bytecode,
                   ResourceBufferInfo.CreateDynamicIndexBufferInfo("UIBatch.VertexIndexBuffers", MaxIndicesCount, MaxVerticesCount),
                   VertexPositionColorTextureSwizzle.Layout)
        {
            // Create the two ui effects
            uiSeparateAlphaEffect = new Effect(GraphicsDevice, UIEffectSeparateAlpha.Bytecode)
            {
                Name = "SeparatedAlphaBatchEffect"
            };
            uiSeparateAlphaParameterCollectionGroup = new EffectParameterCollectionGroup(device, uiSeparateAlphaEffect, new[] { Parameters });

            // Create a 1x1 pixel white texture
            whiteTexture = GraphicsDevice.GetSharedWhiteTexture();
        }