Esempio n. 1
0
        private void CreateEffect(DynamicEffectInstance effectInstance)
        {
            var compilerParameters = new CompilerParameters();

            parameterCollections.Clear(true);
            effectInstance.FillParameterCollections(parameterCollections);

            foreach (var parameterCollection in parameterCollections)
            {
                if (parameterCollection != null)
                {
                    foreach (var parameter in parameterCollection.InternalValues)
                    {
                        compilerParameters.SetObject(parameter.Key, parameter.Value.Object);
                    }
                }
            }

            foreach (var parameter in GraphicsDevice.Parameters.InternalValues)
            {
                compilerParameters.SetObject(parameter.Key, parameter.Value.Object);
            }

            // Compile shader
            // possible exception in LoadEffect
            var effect = EffectSystem.LoadEffect(EffectName, compilerParameters);

            if (!ReferenceEquals(effect, effectInstance.Effect))
            {
                // Copy back parameters set on previous effect to new effect
                if (effectInstance.Effect != null)
                {
                    foreach (var parameter in effectInstance.Effect.Parameters.InternalValues)
                    {
                        effect.Parameters.SetObject(parameter.Key, parameter.Value.Object);
                    }
                }

                effectInstance.Effect            = effect;
                effectInstance.UpdaterDefinition = new EffectParameterUpdaterDefinition(effect);
            }
            else
            {
                // Same effect than previous one

                effectInstance.UpdaterDefinition.UpdateCounter(effect.CompilationParameters);
            }

            UpdateLevels(effectInstance);
            updater.UpdateCounters(effectInstance.UpdaterDefinition);
        }
        /// <summary>
        /// Creates an effect.
        /// </summary>
        /// <param name="effectSystem">The effect system.</param>
        /// <param name="effectName">Name of the effect.</param>
        /// <returns>A new instance of an effect.</returns>
        public static Effect LoadEffect(this EffectSystem effectSystem, string effectName)
        {
            var compilerParameters = new CompilerParameters();

            return(effectSystem.LoadEffect(effectName, compilerParameters));
        }