protected override void Initialize() { //Initialize the variable in GlobalClass GlobalClass.ScreenWidth = graphics.GraphicsDevice.Viewport.Width; GlobalClass.ScreenHeight = graphics.GraphicsDevice.Viewport.Height; //Initialize the player player = new Animation(Content.Load<Texture2D>(@"Textures/ExportSmallCharacter1"), new Vector2(0, 65), 65, 125); //Initialize the ship ship = new Ship(Content.Load<Texture2D>(@"Textures/Ship"), new Vector2(GlobalClass.ScreenWidth / 2, GlobalClass.ScreenHeight / 2)); ship.BulletTexture(Content.Load<Texture2D>(@"Textures/Bullet")); //Initialize the camera camera = new Camera(GraphicsDevice.Viewport); //Initialize the background backgroundTexture = Content.Load<Texture2D>(@"Textures/StarBackground"); backgroundPosition = new Vector2(0, 0); // Make sure the mouse is visible IsMouseVisible = true; base.Initialize(); }
protected override void Initialize() { player = new Animation(Content.Load<Texture2D>("spriteSheetRight"), new Vector2(100, 400), 120, 80); base.Initialize(); }