Esempio n. 1
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        public override void OnImportAsset(AssetImportContext ctx)
        {
            // Load asset
            GLTFAnimation.ImportResult[] animations;
            GameObject root = Importer.ImportGLTF(ctx.assetPath, importSettings, out animations);

            // Save asset
            GLTFAssetUtility.SaveToAsset(root, animations, ctx);
        }
Esempio n. 2
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        public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx)
        {
            // Load asset
            GLTFAnimation.ImportResult[] animations;
            GameObject root = Importer.LoadFromFile(ctx.assetPath, importSettings, out animations, Format.GLTF);

            // Save asset
            GLTFAssetUtility.SaveToAsset(root, animations, ctx);
        }
Esempio n. 3
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        public override void OnImportAsset(AssetImportContext ctx)
        {
            // Load asset
            AnimationClip[] animations;
            if (importSettings == null)
            {
                importSettings = new ImportSettings();
            }
            GameObject root = Importer.LoadFromFile(ctx.assetPath, importSettings, out animations, Format.GLB);

            // Save asset
            GLTFAssetUtility.SaveToAsset(root, animations, ctx, importSettings);
        }
Esempio n. 4
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 private void onFinished(GameObject root, AnimationClip[] animations)
 {
     // Save asset
     GLTFAssetUtility.SaveToAsset(root, animations, ctx);
 }