Esempio n. 1
0
        public static bool GetCenterForOutsideCells(ShuffleBlock block, List <Cell> cells, out Point3d outsideCenter)
        {
            if (block == null)
            {
                outsideCenter = new Point3d();
                return(false);
            }

            var boundingBox = block.GetBoundingBox();/*
                                                      * boundingBox[BBOX_MIN] = new Cell(0, 0, Guid.Empty, new Dictionary<Guid, int>(), new Point3d(0, 0, 0));
                                                      * boundingBox[BBOX_MAX] = new Cell(60, 60, Guid.Empty, new Dictionary<Guid, int>(), new Point3d(60, 60, 0));
                                                      */

            Debug.Print("boundingBox: " + boundingBox[BBOX_MIN] + "." + boundingBox[BBOX_MAX] + "\n");
            var sumPoint         = AddCellsInBoundingBox(boundingBox);
            var totalCells       = CountCellsInBoundingBox(boundingBox);
            var sumInsidePoint   = new Point3d(0, 0, 0);
            var totalCellsInside = 0;

            foreach (Cell cell in cells)
            {
                if (IsCellInBoundingBox(cell, boundingBox))
                {
                    totalCellsInside++;
                    sumInsidePoint += cell.point;
                }
            }
            Debug.Print("sumInsidePoint: " + sumInsidePoint + "\n");
            int totalCellsOutside = totalCells - totalCellsInside;

            Debug.Print("total cells: " + totalCells + "\n");
            Debug.Print("total inside cells: " + totalCellsInside + "\n");
            if (totalCellsOutside < 100)
            {
                outsideCenter = new Point3d();
                return(false);
            }
            Point3d outsidePoint = (Point3d)(sumPoint - sumInsidePoint);

            outsideCenter = outsidePoint / totalCellsOutside;
            Debug.Print("outside center: " + outsideCenter + "\n");
            return(true);
        }
Esempio n. 2
0
 public ShuffleBlock(ShuffleBlock oldShuffleBlock)
 {
     //all properties get set the same as in the oldShuffleBlock
     this.m_centerPoint = oldShuffleBlock.centerPoint;
 }
Esempio n. 3
0
        /// <summary>
        /// This is the method that actually does the work.
        /// </summary>
        /// <param name="DA">The DA object is used to retrieve from inputs and store in outputs.</param>
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            List <Curve> objGeometry   = new List <Curve>();
            Point3d      objectCorner1 = new Point3d();
            Point3d      objectCorner2 = new Point3d();

            List <Curve> clearGeometry    = new List <Curve>();
            Point3d      clearanceCorner1 = new Point3d();
            Point3d      clearanceCorner2 = new Point3d();

            Point3d centerPoint = new Point3d();
            int     priority    = -1;

            if (!DA.GetDataList(0, objGeometry))
            {
                return;
            }
            if (!DA.GetData(1, ref objectCorner1))
            {
                return;
            }
            if (!DA.GetData(2, ref objectCorner2))
            {
                return;
            }

            if (!DA.GetDataList(3, clearGeometry))
            {
                return;
            }
            if (!DA.GetData(4, ref clearanceCorner1))
            {
                return;
            }
            if (!DA.GetData(5, ref clearanceCorner2))
            {
                return;
            }

            if (!DA.GetData(6, ref centerPoint))
            {
                return;
            }
            if (!DA.GetData(7, ref priority))
            {
                return;
            }

            Dictionary <string, int> cornerOffsets = new Dictionary <string, int>();


            int centerX = Convert.ToInt16(centerPoint.X);
            int centerY = Convert.ToInt16(centerPoint.Y);

            int clearanceCorner1X = Convert.ToInt16(clearanceCorner1.X);
            int clearanceCorner1Y = Convert.ToInt16(clearanceCorner1.Y);

            int clearanceCorner2X = Convert.ToInt16(clearanceCorner2.X);
            int clearanceCorner2Y = Convert.ToInt16(clearanceCorner2.Y);

            int objectCorner1X = Convert.ToInt16(objectCorner1.X);
            int objectCorner1Y = Convert.ToInt16(objectCorner1.Y);

            int objectCorner2X = Convert.ToInt16(objectCorner2.X);
            int objectCorner2Y = Convert.ToInt16(objectCorner2.Y);


            cornerOffsets.Add("toBoundingBottomLeftX", clearanceCorner1X - centerX);
            cornerOffsets.Add("toBoundingBottomLeftY", clearanceCorner1Y - centerY);
            cornerOffsets.Add("toBoundinTopRightX", clearanceCorner2X - centerX);
            cornerOffsets.Add("toBoundinTopRightY", clearanceCorner2Y - centerY);


            cornerOffsets.Add("toObjectBottomLeftX", objectCorner1X - centerX);
            cornerOffsets.Add("toObjectBottomLeftY", objectCorner1Y - centerY);
            cornerOffsets.Add("toObjectinTopRightX", objectCorner2X - centerX);
            cornerOffsets.Add("toObjectinTopRightY", objectCorner2Y - centerY);


            ShuffleBlock myBlock = new ShuffleBlock(centerPoint, cornerOffsets, priority, objGeometry, clearGeometry);

            DA.SetData(0, myBlock);
        }