public void UpdateValues(Shred shred) { labelAddRatioValue.Content = shred.AddRatio.ToString("F2"); labelAddsValue.Content = shred.Adds; LabelDropsValue.Content = shred.Drops; labelScoreValue.Content = shred.Score.ToString("F2"); labelTricksValue.Content = shred.Moves; labelUniquesValue.Content = shred.Uniques; }
public MainWindow() { InitializeComponent(); awesomeTrickBar1.tbInsert.Focus(); shred = new Shred(); List<Trick> inputs = new List<Trick>(); inputs.Add(new Trick(3) { Name = "Atomsmasher" }); inputs.Add(new Trick(3) { Name = "Butterfly" }); inputs.Add(new Trick(4) { Name = "Ripwalk" }); inputs.Add(new Trick(3) { Name = "Osis" }); inputs.Add(new Trick(3) { Name = "Paradox Mirage" }); inputs.Add(new Trick(5) { Name = "Blurry Whirl" }); inputs.Add(new Trick(3) { Name = "Whirl" }); inputs.Add(new Trick(3) { Name = "Drifter" }); inputs.Add(new Trick(2) { Name = "Leg over" }); inputs.Add(new Trick(2) { Name = "Mirage" }); awesomeTrickBar1.LoadTricks(inputs); }