private void basicInit(PokeJSONObj obj) { types = Global.types; name = obj.species.ToLower(); type1 = types[obj.types[0].ToLower()]; if (obj.types.Count < 2) { type2 = type1; } else { type2 = types[obj.types[1].ToLower()]; } stats = obj.baseStats; setAbilities(obj.abilities); weight = (float)obj.weightkg; deftype = new DefenseType(); role = new Role(); realStats = new Dictionary <string, int>(); }
private void basicInit(PokeJSONObj obj) { types = Global.types; name = obj.species.ToLower(); type1 = types[obj.types[0].ToLower()]; if (obj.types.Count < 2) type2 = type1; else type2 = types[obj.types[1].ToLower()]; stats = obj.baseStats; abilities = obj.abilities; weight = (float)obj.weightkg; deftype = new DefenseType(); role = new Role(); realStats = new Dictionary<string, int>(); }