public GamePlay(GameManager gameManager) { this.gameManager = gameManager; inputState = gameManager.GetInputState(); sound = gameManager.GetSound(); renderer = gameManager.GetRenderer(); }
private bool isEnd;//シーン終了フラグ public GameTitle(GameManager gameManager) { this.gameManager = gameManager; inputState = gameManager.GetInputState(); sound = gameManager.GetSound(); renderer = gameManager.GetRenderer(); //ランダムは未使用 }
public Character(CharacterID charcterID, string name, Vector2 position, float radius, GameManager gameManager, ICharacterMediator mediator) { this.characterID = charcterID; this.name = name; this.position = position; this.radius = radius; this.gameManager = gameManager; this.mediator = mediator; this.renderer = gameManager.GetRenderer(); }
public SceneManager(GameManager gameManager) { this.gameManager = gameManager; renderer = gameManager.GetRenderer(); }