public override void Draw(SpriteBatch spriteBatch, GameDataManager data) { spriteBatch.Draw(data.ShotTexture, Position, null, null, data.ShotTexture.Bounds.Center.ToVector2(), Heading, Vector2.One, Color.White, SpriteEffects.None, 0f); }
protected override void Initialize() { base.Initialize(); Data = new GameDataManager(this); ActiveState = MainMenu = new MainMenuGameState(this); }
public abstract void Draw(SpriteBatch spriteBatch, GameDataManager data);