Esempio n. 1
0
        private Assets(ContentManager content)
        {
            Assets.content = content;

            player = new SpriteSheet("player");
            gremlins = new SpriteSheet("gremlins");
            guys = new SpriteSheet("guys");
            walls = new SpriteSheet("walls");

            titlescreen = content.Load<Texture2D>("titlescreen");
            winscreen = content.Load<Texture2D>("winscreen2");

            boom = content.Load<SoundEffect>("boom");
            death = content.Load<SoundEffect>("death");
            gethat = content.Load<SoundEffect>("gethat");
            hit = content.Load<SoundEffect>("hit");
            jump = content.Load<SoundEffect>("jump");
            launch = content.Load<SoundEffect>("launch");
            oof = content.Load<SoundEffect>("oof");
            pew = content.Load<SoundEffect>("pew");
            splat = content.Load<SoundEffect>("splat");
            startgame = content.Load<SoundEffect>("startgame");

            assets = this;
        }
Esempio n. 2
0
        public static Assets init(ContentManager content)
        {
            if (assets != null)
                throw new InvalidOperationException("assets isn't null");

            assets = new Assets(content);
            return assets;
        }