Esempio n. 1
0
        /// <summary>
        /// Retrieves the game's configuration
        /// </summary>
        /// <returns>The game's configuration</returns>
        public object initializeClient(string connectionId, RegisteredClient rc)
        {
            if (!UserHandler.UserExistsAndReady(connectionId))
            {
                _gameLock.Wait();
                try
                {
                    User user = null;//UserHandler.FindUserByIdentity(rc.Identity);
                    Ship ship = null;

                    if (user == null)
                    {
                        if (UserHandler.TotalActiveUsers >= 50 /*RuntimeConfiguration.MaxServerUsers*/)
                        {
                            return(new
                            {
                                ServerFull = true
                            });
                        }
                        else
                        {
                            ship      = new Ship(this, RespawnManager.GetRandomStartPosition(), GameHandler.BulletManager);
                            ship.Name = rc.DisplayName;
                            user      = new User(connectionId, ship, rc)
                            {
                                Controller = false
                            };
                            UserHandler.AddUser(user);
                        }
                    }

                    GameHandler.AddShipToGame(ship);

                    return(new
                    {
                        Configuration = Configuration,
                        ServerFull = false,
                        CompressionContracts = new
                        {
                            PayloadContract = _payloadManager.Compressor.PayloadCompressionContract,
                            CollidableContract = _payloadManager.Compressor.CollidableCompressionContract,
                            ShipContract = _payloadManager.Compressor.ShipCompressionContract,
                            BulletContract = _payloadManager.Compressor.BulletCompressionContract,
                            LeaderboardEntryContract = _payloadManager.Compressor.LeaderboardEntryCompressionContract,
                            PowerupContract = _payloadManager.Compressor.PowerupCompressionContract
                        },
                        ShipID = UserHandler.GetUserShip(connectionId).ID,
                        ShipName = UserHandler.GetUserShip(connectionId).Name
                    });
                }
                catch
                { }
                finally
                {
                    _gameLock.Release();
                }
            }
            return(null);
        }
Esempio n. 2
0
 public void SpawnAIShips(int number)
 {
     for (int i = 0; i < number; i++)
     {
         string connectionidAI = Guid.NewGuid().ToString();
         ShipAI shipAI         = new ShipAI(RespawnManager.GetRandomStartPosition(), GameHandler.BulletManager, this);
         UserAI userAI         = new UserAI(connectionidAI, shipAI)
         {
             Controller = false
         };
         UserHandler.AddUser(userAI);
         GameHandler.AddShipToGame(shipAI);
     }
 }
Esempio n. 3
0
        /// <summary>
        /// Retrieves the game's configuration
        /// </summary>
        /// <returns>The game's configuration</returns>
        public object initializeClient(string connectionId, RegisteredClient rc)
        {
            if (!UserHandler.UserExistsAndReady(connectionId))
            {
                try
                {
                    lock (_locker)
                    {
                        User user = UserHandler.FindUserByIdentity(rc.Identity);
                        Ship ship;

                        if (user == null)
                        {
                            if (UserHandler.TotalActiveUsers >= RuntimeConfiguration.MaxServerUsers)
                            {
                                return(new
                                {
                                    ServerFull = true
                                });
                            }
                            else
                            {
                                ship      = new Ship(RespawnManager.GetRandomStartPosition(), GameHandler.BulletManager);
                                ship.Name = rc.DisplayName;
                                user      = new User(connectionId, ship, rc)
                                {
                                    Controller = false
                                };
                                UserHandler.AddUser(user);
                            }
                        }
                        else
                        {
                            string previousConnectionID = user.ConnectionID;
                            UserHandler.ReassignUser(connectionId, user);
                            ship = user.MyShip;

                            if (user.Connected) // Check if it's a duplicate login
                            {
                                GetContext().Clients.Client(previousConnectionID).controlTransferred();
                                user.NotificationManager.Notify("Transfering control to this browser.  You were already logged in.");
                            }
                            else
                            {
                                ship.Disposed = false;
                                ship.LifeController.HealFull();
                                user.Connected = true;
                            }

                            user.IdleManager.RecordActivity();
                            user.IdleManager.Idle = false;
                        }

                        GameHandler.AddShipToGame(ship);
                    }

                    return(new
                    {
                        Configuration = Configuration,
                        ServerFull = false,
                        CompressionContracts = new
                        {
                            PayloadContract = _payloadManager.Compressor.PayloadCompressionContract,
                            CollidableContract = _payloadManager.Compressor.CollidableCompressionContract,
                            ShipContract = _payloadManager.Compressor.ShipCompressionContract,
                            BulletContract = _payloadManager.Compressor.BulletCompressionContract,
                            LeaderboardEntryContract = _payloadManager.Compressor.LeaderboardEntryCompressionContract,
                            PowerupContract = _payloadManager.Compressor.PowerupCompressionContract
                        },
                        ShipID = UserHandler.GetUserShip(connectionId).ID,
                        ShipName = UserHandler.GetUserShip(connectionId).Name
                    });
                }
                catch (Exception e)
                {
                    ErrorLog.Instance.Log(e);
                }
            }

            return(null);
        }