public HelpPage3(GameResources resources, Game1 game) : base(resources, game) { goldBoard = new UIMiniBoard(resources, 5, 5) { Position = new Vector2(Game.WindowSize.X / 3, 350), DrawMovesPiece = new Point(2, 2), Scale = new Vector2(2f, 2f) }; goldBoard.Data.SetAt(2, 2, new PieceData() { Type = PieceType.Gold, IsPlayerOne = true, }); kingBoard = new UIMiniBoard(resources, 5, 5) { Position = new Vector2(Game.WindowSize.X * 2 / 3, 350), DrawMovesPiece = new Point(2, 2), Scale = new Vector2(2f, 2f) }; kingBoard.Data.SetAt(2, 2, new PieceData() { Type = PieceType.King, IsPlayerOne = true, }); }
public HelpPage2(GameResources resources, Game1 game) : base(resources, game) { lanceBoard = new UIMiniBoard(resources, 5, 5) { Position = new Vector2(Game.WindowSize.X / 4, 350), DrawMovesPiece = new Point(2, 2), Scale = new Vector2(2f, 2f) }; lanceBoard.Data.SetAt(2, 2, new PieceData() { Type = PieceType.Lance, IsPlayerOne = true, }); knightBoard = new UIMiniBoard(resources, 5, 5) { Position = new Vector2(Game.WindowSize.X * 2 / 4, 350), DrawMovesPiece = new Point(2, 2), Scale = new Vector2(2f, 2f) }; knightBoard.Data.SetAt(2, 2, new PieceData() { Type = PieceType.Knight, IsPlayerOne = true, }); knightBoard.Data.SetAt(1, 1, new PieceData() { Type = PieceType.Pawn, IsPlayerOne = false, }); knightBoard.Data.SetAt(2, 1, new PieceData() { Type = PieceType.Pawn, IsPlayerOne = false, }); knightBoard.Data.SetAt(3, 1, new PieceData() { Type = PieceType.Pawn, IsPlayerOne = false, }); silverBoard = new UIMiniBoard(resources, 5, 5) { Position = new Vector2(Game.WindowSize.X * 3 / 4, 350), DrawMovesPiece = new Point(2, 2), Scale = new Vector2(2f, 2f) }; silverBoard.Data.SetAt(2, 2, new PieceData() { Type = PieceType.Silver, IsPlayerOne = true, }); }
public HelpPage1(GameResources resources, Game1 game) : base(resources, game) { pawnBoard = new UIMiniBoard(resources, 3, 3) { Position = new Vector2(Game.WindowSize.X / 4 - 70, 300), DrawMovesPiece = new Point(1, 1), Scale = new Vector2(2f, 2f) }; pawnBoard.Data.SetAt(1, 1, new PieceData() { Type = PieceType.Pawn, IsPlayerOne = true, }); bishopBoard = new UIMiniBoard(resources, 5, 5) { Position = new Vector2(Game.WindowSize.X * 2 / 4 - 60, 350), DrawMovesPiece = new Point(2, 2), Scale = new Vector2(2f, 2f) }; bishopBoard.Data.SetAt(2, 2, new PieceData() { Type = PieceType.Bishop, IsPlayerOne = true, }); rookBoard = new UIMiniBoard(resources, 5, 5) { Position = new Vector2(Game.WindowSize.X * 3 / 4, 350), DrawMovesPiece = new Point(2, 2), Scale = new Vector2(2f, 2f) }; rookBoard.Data.SetAt(2, 2, new PieceData() { Type = PieceType.Rook, IsPlayerOne = true, }); }