Esempio n. 1
0
        void AddFirework(double x, double y)
        {
            for (int i = 0; i < FIREWORK_NUM; i++)
            {
                double size = SIZE_MIN + (SIZE_MAX - SIZE_MIN) * Defaults.RandomGenerator.NextDouble();
                byte   red  = (byte)(128 + Defaults.RandomGenerator.Next(128));
                byte   green;
                byte   blue;

                if (_shadeOfWhite)
                {
                    green = red;
                    blue  = red;
                }
                else
                {
                    green = (byte)(128 + Defaults.RandomGenerator.Next(128));
                    blue  = (byte)(128 + Defaults.RandomGenerator.Next(128));
                }

                double xVelocity = X_VELOCITY - 2 * X_VELOCITY * Defaults.RandomGenerator.NextDouble();
                double yVelocity = -Y_VELOCITY *Defaults.RandomGenerator.NextDouble();

                MagicDot dot = new MagicDot(red, green, blue, size);
                dot.X         = x;
                dot.Y         = y;
                dot.XVelocity = xVelocity;
                dot.YVelocity = yVelocity;
                dot.Gravity   = GRAVITY;
                dot.RunFirework();
                _fireworks.Add(dot);

                LayoutRoot.Children.Add(dot);
            }
        }
Esempio n. 2
0
 void MoveFirework()
 {
     for (int i = _fireworks.Count - 1; i >= 0; i--)
     {
         MagicDot dot = _fireworks[i];
         dot.RunFirework();
         if (dot.Opacity <= 0.1)
         {
             LayoutRoot.Children.Remove(dot);
             _fireworks.Remove(dot);
         }
     }
 }