public override void LoadContent() { this.Window = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 425, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 300, 850, 600); this.SaveMenu = new Menu1(base.ScreenManager, this.Window); Rectangle sub = new Rectangle(this.Window.X + 20, this.Window.Y + 20, this.Window.Width - 40, 80); this.NameSave = new Submenu(base.ScreenManager, sub); this.NameSave.AddTab(Localizer.Token(4013)); Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 84), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.TitlePosition = new Vector2((float)(sub.X + 20), (float)(sub.Y + 45)); Rectangle scrollList = new Rectangle(sub.X, sub.Y + 90, sub.Width, this.Window.Height - sub.Height - 50); this.AllSaves = new Submenu(base.ScreenManager, scrollList); this.AllSaves.AddTab(Localizer.Token(4013)); this.ModsSL = new ScrollList(this.AllSaves, 140); FileInfo[] filesFromDirectoryNoSub = ResourceManager.GetFilesFromDirectoryNoSub("Mods"); for (int i = 0; i < (int)filesFromDirectoryNoSub.Length; i++) { FileInfo FI = filesFromDirectoryNoSub[i]; Stream file = FI.OpenRead(); ModInformation data; if(FI.Name.Contains(".txt")) continue; try { data = (ModInformation)ResourceManager.ModSerializer.Deserialize(file); } catch (Exception ex) { ex.Data.Add("Load Error in file", FI.Name); throw; } //file.Close(); file.Dispose(); ModEntry me = new ModEntry(base.ScreenManager, data, Path.GetFileNameWithoutExtension(FI.Name)); this.ModsSL.AddItem(me); } this.EnternamePos = this.TitlePosition; this.EnterNameArea = new UITextEntry(); //{ this.EnterNameArea.Text = ""; this.EnterNameArea.ClickableArea = new Rectangle((int)this.EnternamePos.X, (int)this.EnternamePos.Y - 2, (int)Fonts.Arial20Bold.MeasureString(this.EnterNameArea.Text).X + 20, Fonts.Arial20Bold.LineSpacing); //}; this.Save = new UIButton() { Rect = new Rectangle(sub.X + sub.Width - 88, this.EnterNameArea.ClickableArea.Y - 2, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px_pressed"], Text = Localizer.Token(8), Launches = "Load" }; this.Buttons.Add(this.Save); Cursor.Y = Cursor.Y + (float)(ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_68px"].Height + 15); this.Visit = new UIButton() { Rect = new Rectangle(this.Window.X + 3, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4015), Launches = "Visit" }; this.Buttons.Add(this.Visit); this.shiptool = new UIButton() { Rect = new Rectangle(this.Window.X + 200, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4044), Launches = "shiptool" }; this.Buttons.Add(this.shiptool); this.Disable = new UIButton() { Rect = new Rectangle(this.Window.X + this.Window.Width - 172, this.Window.Y + this.Window.Height + 20, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4016), Launches = "Disable" }; this.Buttons.Add(this.Disable); base.LoadContent(); }
public override void LoadContent() { Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); //if (ConfigurationManager.AppSettings["ActiveMod"] != "") if (!string.IsNullOrEmpty(config.AppSettings.Settings["ActiveMod"].Value)) { //if (!File.Exists(string.Concat("Mods/", ConfigurationManager.AppSettings["ActiveMod"], ".xml"))) if (!File.Exists(string.Concat("Mods/", config.AppSettings.Settings["ActiveMod"].Value, ".xml"))) { //Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); config.AppSettings.Settings["ActiveMod"].Value = ""; config.Save(); Ship_Game.ResourceManager.WhichModPath = "Content"; Ship_Game.ResourceManager.Reset(); Ship_Game.ResourceManager.Initialize(base.ScreenManager.Content); } else { //Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); FileInfo FI = new FileInfo(string.Concat("Mods/", config.AppSettings.Settings["ActiveMod"].Value, ".xml")); Stream file = FI.OpenRead(); ModInformation data = (ModInformation)Ship_Game.ResourceManager.ModSerializer.Deserialize(file); //file.Close(); file.Dispose(); ModEntry me = new ModEntry(base.ScreenManager, data, Path.GetFileNameWithoutExtension(FI.Name)); GlobalStats.ActiveMod = me; GlobalStats.ActiveModInfo = me.mi; Ship_Game.ResourceManager.LoadMods(string.Concat("Mods/", config.AppSettings.Settings["ActiveMod"].Value)); } } base.ScreenManager.musicCategory.SetVolume(GlobalStats.Config.MusicVolume); base.ScreenManager.racialMusic.SetVolume(GlobalStats.Config.MusicVolume); base.ScreenManager.combatMusic.SetVolume(GlobalStats.Config.MusicVolume); base.ScreenManager.weaponsCategory.SetVolume(GlobalStats.Config.EffectsVolume); base.ScreenManager.defaultCategory.SetVolume(GlobalStats.Config.EffectsVolume *.5f); if(GlobalStats.Config.EffectsVolume ==0 && GlobalStats.Config.MusicVolume == 0) base.ScreenManager.GlobalCategory.SetVolume(0); else base.ScreenManager.GlobalCategory.SetVolume(1); string basepath = "Stardrive Main Logo 2_"; for (int i = 0; i < 81; i++) { string remainder = i.ToString(this.fmt); Texture2D logo = base.ScreenManager.Content.Load<Texture2D>(string.Concat("MainMenu/Stardrive logo/", basepath, remainder)); this.LogoAnimation.Add(logo); } if (base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight <= 1080) { this.StarField = base.ScreenManager.Content.Load<Texture2D>("MainMenu/nebula_stars_bg"); this.StarFieldRect = new Rectangle(0, 0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight); } else { this.StarFieldRect = new Rectangle(0, 0, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight); this.StarField = base.ScreenManager.Content.Load<Texture2D>("MainMenu/HR_nebula_stars_bg"); } Vector2 Cursor = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 200), (float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 100)); this.PlayGame = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(1) }; this.Buttons.Add(this.PlayGame); this.PlayGame.Launches = "New Campaign"; Cursor.Y = Cursor.Y + (float)(Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height + 15); this.Adventure = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = "Battle Mode" }; Cursor.Y = Cursor.Y + (float)(Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height + 15); this.Tutorials = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(3), Launches = "Tutorials" }; this.Buttons.Add(this.Tutorials); Cursor.Y = Cursor.Y + (float)(Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height + 15); this.Load = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(2), Launches = "Load Game" }; this.Buttons.Add(this.Load); Cursor.Y = Cursor.Y + (float)(Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height + 15); this.Options = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(4), Launches = "Options" }; this.Buttons.Add(this.Options); Cursor.Y = Cursor.Y + (float)(Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height + 15); this.Mods = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = "Mods", Launches = "Mods" }; this.Buttons.Add(this.Mods); Cursor.Y = Cursor.Y + (float)(Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height + 15); this.Exit = new UIButton() { Rect = new Rectangle((int)Cursor.X, (int)Cursor.Y, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Width, Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height), NormalTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"], HoverTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_hover"], PressedTexture = Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px_pressed"], Text = Localizer.Token(5), Launches = "Exit" }; this.Buttons.Add(this.Exit); Cursor.Y = Cursor.Y + (float)(Ship_Game.ResourceManager.TextureDict["EmpireTopBar/empiretopbar_btn_168px"].Height + 15); base.ScreenManager.inter.ObjectManager.Clear(); base.ScreenManager.inter.LightManager.Clear(); this.shieldModel = base.ScreenManager.Content.Load<Model>("Model/Projectiles/shield"); this.shieldTex = base.ScreenManager.Content.Load<Texture2D>("Model/Projectiles/shield_d"); this.shieldAlpha = base.ScreenManager.Content.Load<Texture2D>("Model/Projectiles/shieldgradient"); this.ShieldEffect = base.ScreenManager.Content.Load<Effect>("Effects/scale"); Beam.BeamEffect = base.ScreenManager.Content.Load<Effect>("Effects/BeamFX"); ShieldManager.shieldModel = this.shieldModel; ShieldManager.shieldTexture = this.shieldTex; ShieldManager.gradientTexture = this.shieldAlpha; ShieldManager.ShieldEffect = this.ShieldEffect; this.Portrait = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 960, base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - 540, 1920, 1080); while (this.Portrait.Width < base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth && this.Portrait.Height < base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight) { this.Portrait.Width = this.Portrait.Width + 12; this.Portrait.X = base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - this.Portrait.Width / 2; this.Portrait.Height = this.Portrait.Height + 7; this.Portrait.Y = base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2 - this.Portrait.Height / 2; } if (GlobalStats.ActiveMod != null && !string.IsNullOrEmpty(GlobalStats.ActiveMod.MainMenuMusic)) { this.PlayMp3(string.Concat("Mods/", GlobalStats.ActiveMod.ModPath, "/", GlobalStats.ActiveMod.MainMenuMusic)); } else if (base.ScreenManager.Music == null || base.ScreenManager.Music != null && base.ScreenManager.Music.IsStopped) { base.ScreenManager.musicCategory.SetVolume(GlobalStats.Config.MusicVolume); base.ScreenManager.Music = AudioManager.GetCue("SD_Theme_Reprise_06"); base.ScreenManager.Music.Play(); } //this.whichPlanet = 1; //Added by McShooterz: Random Main menu planet Random rd = new Random(); int planetIndex = rd.Next(1,30); Model planetModel = base.ScreenManager.Content.Load<Model>(string.Concat("Model/SpaceObjects/planet_", planetIndex)); ModelMesh mesh = planetModel.Meshes[0]; this.planetSO = new SceneObject(mesh) { ObjectType = ObjectType.Dynamic, World = (((((Matrix.Identity * Matrix.CreateScale(25f)) * Matrix.CreateRotationZ(1.57079637f - this.Zrotate)) * Matrix.CreateRotationX(MathHelper.ToRadians(20f))) * Matrix.CreateRotationY(MathHelper.ToRadians(65f))) * Matrix.CreateRotationZ(1.57079637f)) * Matrix.CreateTranslation(this.ShipPosition.X - 30000f, this.ShipPosition.Y - 500f, 80000f) }; base.ScreenManager.inter.ObjectManager.Submit(this.planetSO); //Added by McShooterz: random ship in main menu this.ShipPosition = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 1200), (float)(this.LogoRect.Y + 400 - base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2)); // FrostHand: do we actually need to show Model/Ships/speeder/ship07 in base version? Or could show random ship for base and modded version? if (GlobalStats.ActiveMod != null && ResourceManager.MainMenuShipList.ModelPaths.Count > 0) { int shipIndex = rd.Next(0, ResourceManager.MainMenuShipList.ModelPaths.Count); this.shipSO = new SceneObject(((ReadOnlyCollection<ModelMesh>)Ship_Game.ResourceManager.GetModel(ResourceManager.MainMenuShipList.ModelPaths[shipIndex]).Meshes)[0]); this.shipSO.ObjectType = ObjectType.Dynamic; this.shipSO.World = this.worldMatrix; this.shipSO.Visibility = ObjectVisibility.Rendered; base.ScreenManager.inter.ObjectManager.Submit(this.shipSO); } else { this.shipSO = new SceneObject(((ReadOnlyCollection<ModelMesh>)Ship_Game.ResourceManager.GetModel("Model/Ships/speeder/ship07").Meshes)[0]); this.shipSO.ObjectType = ObjectType.Dynamic; this.shipSO.World = this.worldMatrix; this.shipSO.Visibility = ObjectVisibility.Rendered; base.ScreenManager.inter.ObjectManager.Submit(this.shipSO); } LightRig rig = base.ScreenManager.Content.Load<LightRig>("example/MM_light_rig"); base.ScreenManager.inter.LightManager.Submit(rig); base.ScreenManager.environment = base.ScreenManager.Content.Load<SceneEnvironment>("example/scene_environment"); float width = (float)base.ScreenManager.GraphicsDevice.Viewport.Width; Viewport viewport = base.ScreenManager.GraphicsDevice.Viewport; float height = width / (float)viewport.Height; Vector3 camPos = new Vector3(0f, 0f, 1500f) * new Vector3(-1f, 1f, 1f); this.view = ((Matrix.CreateTranslation(0f, 0f, 0f) * Matrix.CreateRotationY(MathHelper.ToRadians(180f))) * Matrix.CreateRotationX(MathHelper.ToRadians(0f))) * Matrix.CreateLookAt(camPos, new Vector3(camPos.X, camPos.Y, 0f), new Vector3(0f, -1f, 0f)); this.projection = Matrix.CreateOrthographic((float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth, (float)base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight, 1f, 80000f); base.LoadContent(); this.LogoRect = new Rectangle(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth - 600, 128, 512, 128); this.MoonPosition = new Vector2((float)(base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferWidth / 2 - 300), (float)(this.LogoRect.Y + 70 - base.ScreenManager.GraphicsDevice.PresentationParameters.BackBufferHeight / 2)); this.planetSO.World = (((((Matrix.Identity * Matrix.CreateScale(this.scale)) * Matrix.CreateRotationZ(1.57079637f - this.Zrotate)) * Matrix.CreateRotationX(MathHelper.ToRadians(20f))) * Matrix.CreateRotationY(MathHelper.ToRadians(65f))) * Matrix.CreateRotationZ(1.57079637f)) * Matrix.CreateTranslation(new Vector3(this.MoonPosition, this.zshift)); }
public override void HandleInput(InputState input) { this.selector = null; if (this.CurrentButton==null &&( input.Escaped || input.RightMouseClick)) { this.ExitScreen(); } foreach (UIButton b in this.Buttons) { if (CurrentButton != null && b.Launches != "Visit") continue; if (!HelperFunctions.CheckIntersection(b.Rect, input.CursorPosition) ) { b.State = UIButton.PressState.Normal; } else { b.State = UIButton.PressState.Hover; if (input.InGameSelect) { b.State = UIButton.PressState.Pressed; } if (!input.InGameSelect) { continue; } string launches = b.Launches; string str = launches; if (launches == null) { continue; } if (str == "Load") { if (this.ActiveEntry == null) { continue; } this.CurrentButton = b; b.Text = "Loading"; if (GlobalStats.ActiveMod != null) { ResourceManager.Reset(); ResourceManager.Initialize(base.ScreenManager.Content); } this.modLoad = Task.Factory.StartNew(loadModTask); } else if (str == "Visit") { if (string.IsNullOrEmpty(this.ActiveEntry.mi.URL)) Process.Start("http://www.stardrivegame.com/forum/viewtopic.php?f=6&t=696"); else Process.Start(this.ActiveEntry.mi.URL); } else if (str == "shiptool" && this.CurrentButton == null) { base.ScreenManager.AddScreen(new ShipToolScreen()); } else if (str == "Disable" && this.CurrentButton==null) { GlobalStats.ActiveMod = null; ResourceManager.WhichModPath = "Content"; GlobalStats.ActiveMod = null; GlobalStats.ActiveModInfo = null; ResourceManager.Reset(); ResourceManager.Initialize(base.ScreenManager.Content); ResourceManager.LoadEmpires(); Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); config.AppSettings.Settings["ActiveMod"].Value = ""; config.Save(); this.ExitScreen(); this.mmscreen.ResetMusic(); } } } if (this.CurrentButton != null) { if (this.flip) { if (CurrentButton.PressColor.A > 253) this.flip = false; else CurrentButton.PressColor.A++; } else { if (CurrentButton.PressColor.A < 1) this.flip = true; else CurrentButton.PressColor.A--; } if (CurrentButton.State != UIButton.PressState.Pressed) CurrentButton.State = UIButton.PressState.Pressed; return; } this.ModsSL.HandleInput(input); foreach (ScrollList.Entry e in this.ModsSL.Entries) { if (!HelperFunctions.CheckIntersection(e.clickRect, input.CursorPosition)) { e.clickRectHover = 0; } else { if (e.clickRectHover == 0) { AudioManager.PlayCue("sd_ui_mouseover"); } e.clickRectHover = 1; this.selector = new Selector(base.ScreenManager, e.clickRect); if (!input.InGameSelect) { continue; } AudioManager.PlayCue("sd_ui_accept_alt3"); this.EnterNameArea.Text = (e.item as ModEntry).mi.ModName; this.ActiveEntry = e.item as ModEntry; foreach(UIButton button in this.Buttons) { if (button.Launches =="Visit") { string Text; if (this.ActiveEntry == null || string.IsNullOrEmpty(this.ActiveEntry.mi.URL)) Text = Localizer.Token(4015); else Text = "Goto Mod URL"; button.Text = Text; break; } } } } base.HandleInput(input); }