public ItemButton(InventoryComponent component, int slot) : base(Locator.getTextureManager().loadTexture("tile32"), Services.PostCategory.INV_SLOT) { component_ = component; slot_ = slot; count_ = new Text("", false); count_.parent_ = this; }
public ItemButton(GameEntity item) : base(Locator.getTextureManager().loadTexture("tile32"), Services.PostCategory.UNUSED) { item_ = item; count_ = new Text("" + item.item.number_, false); count_.parent_ = this; count_.pack(); count_.loc_ = new Vector2(buttonSize) - count_.size; }
public StatusFrame(InfoComponent source) : base(1, 2) { source_ = source; padding_ = new Vector2(5); Text status = new Text("STATUS...", false); status.centerX = false; set(0, 0, status); statusText = new Text("", false); set(0, 1, statusText); refresh(); source_.register(refresh); }
public InfoWindow(InfoComponent info) : base(2, 1) { padding_ = new Vector2(5); minimum_ = new Vector2(100, 50); Text name = new Text(info.name, true); name.centerX = false; set(0, 0, name); int subsections = 2; if (info.entity_.inventory != null) { ++subsections; } if (info.entity_.production != null) { ++subsections; } if (info.entity_.controller != null && info.entity_.controller.isDrawn) { ++subsections; } Text text = new Text(info.flavorText, false); text.padding_ = new Vector2(10); Window subFrames = new Window(subsections, 1); subFrames.color_ = new Color(0, 0, 0, 255); int subIndex = 0; subFrames.set(subIndex++, 0, text); subFrames.set(subIndex++, 0, new StatusFrame(info)); if (info.entity_.controller != null && info.entity_.controller.isDrawn) { subFrames.set(subIndex++, 0, info.entity_.controller.getFrame()); } if (info.entity_.production != null) { subFrames.set(subIndex++, 0, new ProductionFrame(info.entity_.production)); } if (info.entity_.inventory != null) { subFrames.set(subIndex++, 0, new InventoryFrame(info.entity_.inventory)); } set(1, 0, subFrames); }
public SystemsWindow() : base(2, 1, 5) { FrameComponent frame, frame1; ProgressBar bar; Text text; Window window; Text title = new Text("Ship Systems Overview", true); title.centerX = false; set(0, 0, title); FrameComponent subFrame = new FrameComponent(2, 2); set(1, 0, subFrame); #region LEFT FrameComponent left = new FrameComponent(5, 1, 5); left.centerY = false; subFrame.set(0, 0, left); { #region POWER frame = new FrameComponent(2, 1, 5); frame.fill = true; left.set(0, 0, frame); { title = new Text("Power", true); title.centerX = false; frame.set(0, 0, title); window = new Window(2, 2, 5); window.color_ = Color.Black; window.fill = true; frame.set(1, 0, window); { text = new Text("Demand/Supply:", false, 5); text.centerX = false; window.set(0, 0, text); frame1 = new FrameComponent(1, 3, 5); window.set(0, 1, frame1); { text = new Text("4.0 GW", false, 5); frame1.set(0, 0, text); bar = new ProgressBar(); bar.percent = 4f / 6.8f; frame1.set(0, 1, bar); text = new Text("6.8 GW", false, 5); frame1.set(0, 2, text); } text = new Text("Reserves:", false, 5); text.centerX = false; window.set(1, 0, text); frame1 = new FrameComponent(1, 3, 5); window.set(1, 1, frame1); { text = new Text("0.0 J ", false, 5); frame1.set(0, 0, text); bar = new ProgressBar(); bar.percent = 0; frame1.set(0, 1, bar); text = new Text("0.0 J ", false, 5); frame1.set(0, 2, text); } } } #endregion #region SHIELD frame = new FrameComponent(2, 1, 5); frame.fill = true; left.set(1, 0, frame); { title = new Text("Shields", true); title.centerX = false; frame.set(0, 0, title); window = new Window(1, 3, 5); window.color_ = Color.Black; window.fill = true; frame.set(1, 0, window); { text = new Text("0 P", false, 5); window.set(0, 0, text); bar = new ProgressBar(); bar.fg = Color.Red; bar.percent = 1; window.set(0, 1, bar); text = new Text("0 P", false, 5); window.set(0, 2, text); } } #endregion #region ENGINES frame = new FrameComponent(2, 1, 5); frame.fill = true; left.set(2, 0, frame); { title = new Text("Engines", true); title.centerX = false; frame.set(0, 0, title); window = new Window(2, 2, 5); window.color_ = Color.Black; window.fill = true; frame.set(1, 0, window); { text = new Text("Engines Online:", false, 5); text.centerX = false; window.set(0, 0, text); engineText = new Text("0 / 6", false, 5); window.set(0, 1, engineText); text = new Text("Thrust:", false, 5); text.centerX = false; window.set(1, 0, text); frame1 = new FrameComponent(1, 3, 5); window.set(1, 1, frame1); { thrustText = new Text("0.0 N ", false, 5); frame1.set(0, 0, thrustText); thrustbar = new ProgressBar(); frame1.set(0, 1, thrustbar); thrustMaxText = new Text("47.3 MN", false, 5); frame1.set(0, 2, thrustMaxText); } } } #endregion #region WEAPONS frame = new FrameComponent(2, 1, 5); frame.fill = true; left.set(3, 0, frame); { title = new Text("Weapons", true); title.centerX = false; frame.set(0, 0, title); window = new Window(3, 2, 5); window.color_ = Color.Black; window.fill = true; frame.set(1, 0, window); { text = new Text("Kinetic Turrets Online:", false, 5); text.centerX = false; window.set(0, 0, text); text = new Text("0 / 0", false, 5); window.set(0, 1, text); text = new Text("Laser Turrets Online:", false, 5); text.centerX = false; window.set(1, 0, text); text = new Text("1 / 2", false, 5); window.set(1, 1, text); text = new Text("Missile Turrets Online:", false, 5); text.centerX = false; window.set(2, 0, text); text = new Text("0 / 0", false, 5); window.set(2, 1, text); } } #endregion #region LIFE SUPPORT frame = new FrameComponent(2, 1, 5); frame.fill = true; left.set(4, 0, frame); { title = new Text("Life Support Systems", true); title.centerX = false; frame.set(0, 0, title); window = new Window(1, 2, 5); window.color_ = Color.Black; window.fill = true; frame.set(1, 0, window); { text = new Text("Oxygen:", false, 5); text.centerX = false; window.set(0, 0, text); text = new Text("100%", false, 5); window.set(0, 1, text); } } #endregion } #endregion #region RIGHT FrameComponent right = new FrameComponent(2, 1, 5); right.centerY = false; subFrame.set(0, 1, right); { #region SENSORS frame = new FrameComponent(2, 1, 5); frame.fill = true; right.set(0, 0, frame); { title = new Text("Sensors", true); title.centerX = false; frame.set(0, 0, title); window = new Window(1, 2, 5); window.color_ = Color.Black; window.fill = true; frame.set(1, 0, window); { text = new Text("Effective Range:", false, 5); text.centerX = false; window.set(0, 0, text); text = new Text("384.4 Mm", false, 5); window.set(0, 1, text); } } #endregion #region MAP Map map = new Map(); map.padding_ = new Vector2(10); right.set(1, 0, map); #endregion } #endregion pack(); Locator.getMessageBoard().register(onPost); }
public Window cheaterWindow() { Window window = new Window(2, 1); window.padding_ = new Vector2(5, 0); Text text = new Text("Inventory", true); text.centerY = false; window.set(0, 0, text); FrameComponent buttonframe = new FrameComponent(2, 10); window.set(1, 0, buttonframe); int num = 0; Button button; button = new Button(Locator.getTextureManager().loadTexture("gun64"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createGun; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("mag128"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createTractor; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("furnace"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createFurnace; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("tank"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createTank; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("cchamber"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createCombChamb; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("compressor"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createCompressor; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("pump"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createPump; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("thrust"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createThruster; button.slot_ = num; buttonframe.set(0, num++, button); button = new Button(Locator.getTextureManager().loadTexture("reactor"), PostCategory.PLACING_OBJECT); button.getTarget = Locator.getObjectFactory().createReactor; buttonframe.set(0, num++, button); for (int i = num; i < 10; ++i) { button = new Button(Locator.getTextureManager().loadTexture("tile32"), PostCategory.PLACED_ITEM); button.slot_ = num; buttonframe.set(0, i, button); } for (int i = 0; i < 10; ++i) { Text label = new Text("" + ((i + 1) % 10), false); buttonframe.set(1, i, label); } buttonframe.padding_ = new Vector2(5, 0); window.pack(); window.loc_ = new Vector2((screen_.X - window.size.X) / 2f, screen_.Y - window.size.Y); return window; }