Esempio n. 1
0
        public void LoadShipAtTransform(string shipName, Transform theTransform)
        {
            byte[]     shipBytes  = SerializeHelp.ReadFile(Application.dataPath + "/Resources/Ship/" + shipName);
            ShipData   shipData   = SerializeHelp.ReadObjectData <ShipData>(shipBytes);
            GameObject shipObject = Instantiate(EmptyShip, theTransform.position, theTransform.rotation);
            Ship       ship       = shipObject.GetComponent <Ship>();

            ship.ShipName = ship.name = shipData.ShipName;
            foreach (var component in shipData.Records)
            {
                ship.AddComponent(component.id, component.level, new Vector2Int((int)component.pos.x, (int)component.pos.y),
                                  (ShipEnum.ShipUnitRotation)Enum.ToObject(typeof(ShipEnum.ShipUnitRotation), component.rotation),
                                  (ShipEnum.ShipUnitMirror)Enum.ToObject(typeof(ShipEnum.ShipUnitMirror), component.mirror));
            }
        }
Esempio n. 2
0
        public Ship LoadShipAtTransform(string shipName, Transform theTransform, GameCamp camp, ShipControlMode mode = ShipControlMode.Building)
        {
            byte[]     shipBytes  = SerializeHelp.ReadFile(Application.dataPath + "/Resources/Ship/" + camp.ToString() + shipName + ".ship");
            ShipData   shipData   = SerializeHelp.ReadObjectData <ShipData>(shipBytes);
            GameObject shipObject = Instantiate(EmptyShip, theTransform.position, theTransform.rotation);
            Ship       ship       = shipObject.GetComponent <Ship>();

            ship.ShipName = ship.name = shipData.ShipName;
            foreach (var component in shipData.Records)
            {
                ship.AddComponent(component.id, component.level, new Vector2Int((int)component.pos.x, (int)component.pos.y),
                                  (ShipEnum.ShipUnitRotation)Enum.ToObject(typeof(ShipEnum.ShipUnitRotation), component.rotation),
                                  (ShipEnum.ShipUnitMirror)Enum.ToObject(typeof(ShipEnum.ShipUnitMirror), component.mirror));
            }
            ship.SetCamp(camp);
            ShipManager.Instance.ships[camp].Add(ship);
            ship.control.mode = mode;
            return(ship);
        }