public float GetValueAngular() { double timeRatio; var diff = EndTime - StartTime; if (diff < 0.000001) { timeRatio = 1.0; } else { timeRatio = (Engine.Time - StartTime) / diff; } return(TweenMath.EvalAngular(A1, A2, (float)timeRatio, Tween)); }
public Tuple <float, float> GetValue() { double timeRatio; var diff = EndTime - StartTime; if (diff < 0.000001) { timeRatio = 1.0; } else { timeRatio = (Engine.Time - StartTime) / diff; } return(new Tuple <float, float>( TweenMath.Eval(A1, A2, (float)timeRatio, Tween), TweenMath.Eval(B1, B2, (float)timeRatio, Tween) )); }
public Vector3 GetValueVector() { double timeRatio; var diff = EndTime - StartTime; if (diff < 0.000001) { timeRatio = 1.0; } else { timeRatio = (Engine.Time - StartTime) / diff; } return(new Vector3( TweenMath.Eval(A1, A2, (float)timeRatio, Tween), TweenMath.Eval(B1, B2, (float)timeRatio, Tween), TweenMath.Eval(C1, C2, (float)timeRatio, Tween) )); }