Esempio n. 1
0
        /// <summary>
        /// 播放叠影抖动效果
        /// </summary>
        /// <returns>The double image shake.</returns>
        /// <param name="duration">Duration.</param>
        /// <param name="callback">Callback.</param>
        /// <param name="x">The x coordinate.</param>
        /// <param name="y">The y coordinate.</param>
        /// <param name="interval">Interval.</param>
        /// <param name="cam">Cam.</param>
        public static DoubleImageShake PlayDoubleImageShake(float duration, LuaFunction callback = null, float x = 35f, float y = 10f, float interval = 0.045f, Camera cam = null)
        {
            if (cam == null)
            {
                cam = Camera.main;
            }

            DoubleImageShake dis = (DoubleImageShake)AddOrGetComponent(cam.gameObject, typeof(DoubleImageShake));

            if (dis.shader == null)
            {
                dis.shader = (Shader)ResManager.LoadAsset("Shaders/PostEffect/DoubleImageShake.shader", Stage.currentSceneName);
            }

            Action action = null;

            if (callback != null)
            {
                action = () => {
                    callback.BeginPCall();
                    callback.Call();
                    callback.EndPCall();
                }
            }
            ;
            dis.Play(duration, action, x, y, interval);
            return(dis);
        }
Esempio n. 2
0
    static int set_shakeInterval(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.shakeInterval = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeInterval on a nil value"));
        }
    }
Esempio n. 3
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    static int set_material(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.DoubleImageShake obj  = (ShibaInu.DoubleImageShake)o;
            UnityEngine.Material      arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2);
            obj.material = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value"));
        }
    }
Esempio n. 4
0
    static int set_shakeRange(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.DoubleImageShake obj  = (ShibaInu.DoubleImageShake)o;
            UnityEngine.Vector2       arg0 = ToLua.ToVector2(L, 2);
            obj.shakeRange = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeRange on a nil value"));
        }
    }
Esempio n. 5
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    static int set_shader(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.DoubleImageShake obj  = (ShibaInu.DoubleImageShake)o;
            UnityEngine.Shader        arg0 = (UnityEngine.Shader)ToLua.CheckObject(L, 2, typeof(UnityEngine.Shader));
            obj.shader = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shader on a nil value"));
        }
    }
Esempio n. 6
0
    static int get_shakeInterval(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)o;
            float ret = obj.shakeInterval;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeInterval on a nil value"));
        }
    }
Esempio n. 7
0
    static int get_shakeRange(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)o;
            UnityEngine.Vector2       ret = obj.shakeRange;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shakeRange on a nil value"));
        }
    }
Esempio n. 8
0
    static int Play(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)ToLua.CheckObject <ShibaInu.DoubleImageShake>(L, 1);
                float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
                obj.Play(arg0);
                return(0);
            }
            else if (count == 3)
            {
                ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)ToLua.CheckObject <ShibaInu.DoubleImageShake>(L, 1);
                float         arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
                System.Action arg1            = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3);
                obj.Play(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)ToLua.CheckObject <ShibaInu.DoubleImageShake>(L, 1);
                float         arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
                System.Action arg1            = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3);
                float         arg2            = (float)LuaDLL.luaL_checknumber(L, 4);
                obj.Play(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 5)
            {
                ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)ToLua.CheckObject <ShibaInu.DoubleImageShake>(L, 1);
                float         arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
                System.Action arg1            = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3);
                float         arg2            = (float)LuaDLL.luaL_checknumber(L, 4);
                float         arg3            = (float)LuaDLL.luaL_checknumber(L, 5);
                obj.Play(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 6)
            {
                ShibaInu.DoubleImageShake obj = (ShibaInu.DoubleImageShake)ToLua.CheckObject <ShibaInu.DoubleImageShake>(L, 1);
                float         arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
                System.Action arg1            = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3);
                float         arg2            = (float)LuaDLL.luaL_checknumber(L, 4);
                float         arg3            = (float)LuaDLL.luaL_checknumber(L, 5);
                float         arg4            = (float)LuaDLL.luaL_checknumber(L, 6);
                obj.Play(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.DoubleImageShake.Play"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 9
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    static int PlayDoubleImageShake(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
                ShibaInu.DoubleImageShake o = ShibaInu.LuaHelper.PlayDoubleImageShake(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2)
            {
                float       arg0            = (float)LuaDLL.luaL_checknumber(L, 1);
                LuaFunction arg1            = ToLua.CheckLuaFunction(L, 2);
                ShibaInu.DoubleImageShake o = ShibaInu.LuaHelper.PlayDoubleImageShake(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                float       arg0            = (float)LuaDLL.luaL_checknumber(L, 1);
                LuaFunction arg1            = ToLua.CheckLuaFunction(L, 2);
                float       arg2            = (float)LuaDLL.luaL_checknumber(L, 3);
                ShibaInu.DoubleImageShake o = ShibaInu.LuaHelper.PlayDoubleImageShake(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4)
            {
                float       arg0            = (float)LuaDLL.luaL_checknumber(L, 1);
                LuaFunction arg1            = ToLua.CheckLuaFunction(L, 2);
                float       arg2            = (float)LuaDLL.luaL_checknumber(L, 3);
                float       arg3            = (float)LuaDLL.luaL_checknumber(L, 4);
                ShibaInu.DoubleImageShake o = ShibaInu.LuaHelper.PlayDoubleImageShake(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 5)
            {
                float       arg0            = (float)LuaDLL.luaL_checknumber(L, 1);
                LuaFunction arg1            = ToLua.CheckLuaFunction(L, 2);
                float       arg2            = (float)LuaDLL.luaL_checknumber(L, 3);
                float       arg3            = (float)LuaDLL.luaL_checknumber(L, 4);
                float       arg4            = (float)LuaDLL.luaL_checknumber(L, 5);
                ShibaInu.DoubleImageShake o = ShibaInu.LuaHelper.PlayDoubleImageShake(arg0, arg1, arg2, arg3, arg4);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 6)
            {
                float                     arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
                LuaFunction               arg1 = ToLua.CheckLuaFunction(L, 2);
                float                     arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
                float                     arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
                float                     arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
                UnityEngine.Camera        arg5 = (UnityEngine.Camera)ToLua.CheckObject(L, 6, typeof(UnityEngine.Camera));
                ShibaInu.DoubleImageShake o    = ShibaInu.LuaHelper.PlayDoubleImageShake(arg0, arg1, arg2, arg3, arg4, arg5);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ShibaInu.LuaHelper.PlayDoubleImageShake"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }