static void ShowWindow() { // Load the PreviewSettings. PreviewSettings.LoadAsset(); // Get existing open window or if none, make a new one: PreviewSettingsEditor window = (PreviewSettingsEditor)EditorWindow.GetWindow(typeof(PreviewSettingsEditor)); // Focus on the window. window.Focus(); }
/// <summary> /// Raised after OnGUI is called. /// </summary> void OnGUI() { // Draw a label for the Preview Settings GUILayout.Label("Preview Settings", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); PreviewSettings.audio = EditorTools.DrawHeader("Audio Channel" + ChannelStatus(PreviewSettings.audio), "ps_audio"); if (PreviewSettings.audio) { EditorTools.BeginContents(); PreviewSettings.audioVolume = EditorGUILayout.Slider("Audio Volume", PreviewSettings.audioVolume, 0f, 1f); EditorTools.EndContents(); } PreviewSettings.camera = EditorTools.DrawHeader("Camera Channel" + ChannelStatus(PreviewSettings.camera), "ps_camera"); if (PreviewSettings.camera) { EditorTools.BeginContents(); PreviewSettings.cameraFoV = EditorGUILayout.Slider("Field of View", PreviewSettings.cameraFoV, 1f, 179f); EditorGUILayout.PrefixLabel("Camera Clip Planes"); EditorGUILayout.MinMaxSlider(ref PreviewSettings.cameraNearPlane, ref PreviewSettings.cameraFarPlane, 0f, 1000f); EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Near"); PreviewSettings.cameraNearPlane = EditorGUILayout.FloatField(PreviewSettings.cameraNearPlane); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Far"); PreviewSettings.cameraFarPlane = EditorGUILayout.FloatField(PreviewSettings.cameraFarPlane); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); EditorTools.EndContents(); } if (EditorGUI.EndChangeCheck()) { PreviewSettings.SaveAsset(); } }
/// <summary> /// Raised after this Window is destroyed. /// </summary> void OnDestroy() { PreviewSettings.SaveAsset(); }
static void LoadAudioSettings() { PreviewSettings.SetAudioSource(Selection.activeGameObject.GetComponent <AudioSource>()); }
static void LoadCameraSettings() { PreviewSettings.SetCamera(Selection.activeGameObject.GetComponent <Camera>()); }